KyleH 🇨🇦

57 Followers
33 Following
80 Posts
Neophyte graphics hacker
Learning the ropes with #OpenGL
Interested in #DirectX and custom game engines
Writing in #cpp and #csharp
Websitehttps://redactedgames.ca/ky/
GitHubhttps://github.com/RedactedProfile
GameDev Mastodonhttps://mastodon.gamedev.place/@ky
Langs and ToolsVisual Studio, VSCode, C++, C# | OpenGL, DirectX

example demo of external model loading in real time. Or as I like to call it: "Scene Appending"

#CustomEngine #OpenGL #GLFW #Collada #CPP #ImGUI #rendering

ill admit, not quite what I was expecting from checking out #WaterfallWednesday

Uh “ambient lighting” is in haha, I haven’t ever gotten to the point where I’m talking about lighting models, this is getting cool

#opengl #customengine #renderer

Made the model loading more generically usable, so now multiple collada scenes can be loaded

#opengl #customengine #renderer

Noclip camera is in. First time ever doing this, getting this far. It’s exciting and kinda scary the possibilities

#opengl #customengine #renderer

fixed the texturing problem and expanded on the camera adjustments with some imgui sliders

It’s nothing special to anybody here likely. But this is the first time for me that

1. I’m binding a UI widget to a real value thats actively used for something, and

2. I’ve got a camera that can do anything more than sit in a static spot and just look at a hard coded spot

This simple model is an export from Blender as Collada. It is loaded into my own custom program.

currently at 712 lines of C++

It currently supports most of the complex scene format, but I have lots of testing and tweaking to do to make sure models with multiple meshes and multiple textures show up correctly

Either way, pretty psyched to finally get this far again

What 515 lines of C++ code gets ya

I.. I uh.. I don’t think I want this

I may be actually getting old now. Man, I used to jump on these updates the freaking microsecond I could.

EVERYTIME though it’s only made my device slower and less usable, and actively takes features away sometimes that I use :/

I also used to be a flagship device purist. I chose my iPhone SE 3 2022 edition for the purpose of being a bit more old school, decidedly cheaper, and more predictable. Plus I mean, Touch ID.