And summer officially begins at my house hold, now that school AND extracurricular exams, exhibitions, and recitals are done.
And just in time for… everyone my kids know to have their birthday parties.
| Website | https://redactedgames.ca/ky/ |
| GitHub | https://github.com/RedactedProfile |
| GameDev Mastodon | https://mastodon.gamedev.place/@ky |
| Langs and Tools | Visual Studio, VSCode, C++, C# | OpenGL, DirectX |
And summer officially begins at my house hold, now that school AND extracurricular exams, exhibitions, and recitals are done.
And just in time for… everyone my kids know to have their birthday parties.
Been a hot minute since I’ve touched any of my projects at all.
Been far more interested in doing outdoorsy stuff like target shooting, fishing, yard work, camping, and most of all grilling and losing weight back on Keto.
I know I’ll come back to this, I loved what I was working on and still do. My inner Canadian just decided to come out of his shell though lol
when you're a normie casual and you see consoles or some processing unit flaunt things like "TFLOPS" it's all just numbers, and whatever one is bigger is obvious better, and blah blah blah
But when you get down into it, and actually understand exactly how FRIGGING insane it is to process just a few floating point ops every 6-12ms.
Don't even get me started on the wizardry of SIMD either.
example demo of external model loading in real time. Or as I like to call it: "Scene Appending"
Uh “ambient lighting” is in haha, I haven’t ever gotten to the point where I’m talking about lighting models, this is getting cool