KyleH 🇨🇦

57 Followers
33 Following
80 Posts
Neophyte graphics hacker
Learning the ropes with #OpenGL
Interested in #DirectX and custom game engines
Writing in #cpp and #csharp
Websitehttps://redactedgames.ca/ky/
GitHubhttps://github.com/RedactedProfile
GameDev Mastodonhttps://mastodon.gamedev.place/@ky
Langs and ToolsVisual Studio, VSCode, C++, C# | OpenGL, DirectX

And summer officially begins at my house hold, now that school AND extracurricular exams, exhibitions, and recitals are done.

And just in time for… everyone my kids know to have their birthday parties.

I miss the weird old web. Handcrafted html. Webrings. View counters. Frames. Works best in Netscape Navigator. Watching pictures download line by line. Java applets. Chat rooms. There were certainly problems, but the whole space felt limitless and fun - not just repackaged corporate, SEO, and ad riddled garbage...

Been a hot minute since I’ve touched any of my projects at all.

Been far more interested in doing outdoorsy stuff like target shooting, fishing, yard work, camping, and most of all grilling and losing weight back on Keto.

I know I’ll come back to this, I loved what I was working on and still do. My inner Canadian just decided to come out of his shell though lol

Haven’t been posting much because I think I burnt out for a minute there. Been watching an irregular amount of cop procedural shows lately instead of busting out the laptop. I’ve gotten literally nothing accomplished except getting invested in fictional firefighters personal lives lol
@redacted I'm surprised how little I hear about it overall in the entire #Fediverse. Maybe we should come up with a weekly hashtag like #TriangleTuesday or something.
I almost feel like as time has progressed there are less and less posts about graphics here, and specially relating to the subjects of #OpenGL, #Vulcan, #Direct3D/#DirectX, #Metal, etc

when you're a normie casual and you see consoles or some processing unit flaunt things like "TFLOPS" it's all just numbers, and whatever one is bigger is obvious better, and blah blah blah

But when you get down into it, and actually understand exactly how FRIGGING insane it is to process just a few floating point ops every 6-12ms.

Don't even get me started on the wizardry of SIMD either.

example demo of external model loading in real time. Or as I like to call it: "Scene Appending"

#CustomEngine #OpenGL #GLFW #Collada #CPP #ImGUI #rendering

ill admit, not quite what I was expecting from checking out #WaterfallWednesday

Uh “ambient lighting” is in haha, I haven’t ever gotten to the point where I’m talking about lighting models, this is getting cool

#opengl #customengine #renderer