| VRChat | orels1 |
| Discord | https://discord.gg/orels1 |
| https://twitter.com/orels1_ | |
| Profile Banner | @_einzbern |

| VRChat | orels1 |
| Discord | https://discord.gg/orels1 |
| https://twitter.com/orels1_ | |
| Profile Banner | @_einzbern |
#Nodevember2024 Day 3-4: Orc Temple
Haven't done anything in #SubstanceDesigner for quite some time, so I felt like this would be a good excuse. Made this simple light while waiting for things to build
Does anyone here still read RSS feeds? Or how do you read feed-based content? I'm subscribed to some substack feeds, but not everything is on there, so I end up checking like 5 different places to catch up on every blog I care about.
Also, since I've moved my personal blog from Ghost to a hand-rolled website with an RSS feed, I've been wondering if I should look into implementing email subscriptions or some other distribution method.
But the whole time I was messing with it, watching official tutorials and reading docs it all felt like it is really not meant to be used by people outside of CryTek and their direct partners.
Things are just super obscure, most tutorial series were dropped halfway and are from 4-5 years ago.
So unless all you want is to make an actual Crysis game, I really don't feel like CryTek is a good choice. O3DE, even not having some of the visual features, is at least seems more viable as a choice
Supposed VR support is almost nowhere to be found. Included template is marked as deprecated and is all Lua-script and FlowGraph based.
In the February 2022 AMA they said that they're interested in making better VR integrations, but the engine has no releases or features on the roadmap after last year's release - so I'm not keeping my hopes up.
Besides that, in-editor, the engine looks and runs pretty great. There are some neat tools built in and having C#-based ECS is nice to see