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Making the world better, one texel at a time.
VRChatorels1
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This year I discovered @pizzahotline_ and what a year it has been because of that ❤️
Static render and #SubstanceDesigner nodes. The base shape was just a capped cylinder

#Nodevember2024 Day 3-4: Orc Temple
Haven't done anything in #SubstanceDesigner for quite some time, so I felt like this would be a good excuse. Made this simple light while waiting for things to build

#Nodevember

Does anyone here still read RSS feeds? Or how do you read feed-based content? I'm subscribed to some substack feeds, but not everything is on there, so I end up checking like 5 different places to catch up on every blog I care about.

Also, since I've moved my personal blog from Ghost to a hand-rolled website with an RSS feed, I've been wondering if I should look into implementing email subscriptions or some other distribution method.

#blog #rss

A fairly small shader release this time, but I thought it is still worth calling out!
v6.3.0 of my shaders is out! Now with LOD Crossfade, better MonoSH support, VRCFallback tag, and an improved Laser shader.
Grab them here: https://shaders.orels.sh
#unity3d #shaders #vfx #VRChat
orels Unity Shaders

A collection of practical Unity shaders for your next project.

You ever just sit there on a pile of unfinished dev tools, and muse about the tool you wanna make next. Send help 😰
Needed to write some terminal scripts today. Usually I just use JS/TS for that since its *easy*. But this time decided to look around for some dotnet-based solutions. Found https://github.com/dotnet-script/dotnet-script and https://github.com/commandlineparser/commandline to be a very nice and easy to use combo. Everything you need is supported out of the box and it makes setting up some quick little single-file CLI tools a breeze #dotnet #cli
GitHub - dotnet-script/dotnet-script: Run C# scripts from the .NET CLI.

Run C# scripts from the .NET CLI. Contribute to dotnet-script/dotnet-script development by creating an account on GitHub.

GitHub
Most likely going to try Flax engine next. Although deferred rendering only and lack of VR support already makes it less interesting for me, but I at least want to know the basics

But the whole time I was messing with it, watching official tutorials and reading docs it all felt like it is really not meant to be used by people outside of CryTek and their direct partners.

Things are just super obscure, most tutorial series were dropped halfway and are from 4-5 years ago.

So unless all you want is to make an actual Crysis game, I really don't feel like CryTek is a good choice. O3DE, even not having some of the visual features, is at least seems more viable as a choice

Supposed VR support is almost nowhere to be found. Included template is marked as deprecated and is all Lua-script and FlowGraph based.

In the February 2022 AMA they said that they're interested in making better VR integrations, but the engine has no releases or features on the roadmap after last year's release - so I'm not keeping my hopes up.

Besides that, in-editor, the engine looks and runs pretty great. There are some neat tools built in and having C#-based ECS is nice to see