| Homepage | http://noahburney.net |
| Computer Collection | http://noahburney.computer |
| Homepage | http://noahburney.net |
| Computer Collection | http://noahburney.computer |
The Em Dash Responds to the AI Allegations
“I am the punctuation mark of human frailty. I am the writer’s block, resolved mid-sentence.”
https://www.mcsweeneys.net/articles/the-em-dash-responds-to-the-ai-allegations
Commited my first opponent! (https://github.com/colinleroy/a2tools/commit/ee358e07527b80a9532115fee51bd4c125f9d953)
They're quite a good defender and not much of an attacker.
I have hopes of being able to implement multiple opponents' "personalities" by tweaking a few variables.
I am happy to announce the official release of Glider for Apple II ! https://www.colino.net/wordpress/en/glider-for-apple-ii/
People who like technical details may like the development log I wrote at https://www.colino.net/wordpress/en/archives/2025/03/22/glider-for-apple-ii-development-log/
Have a nice week-end!
#RetroComputing #Apple2 #GameDev #RetroGaming
The Frob - A Connoisseur's Guide - was the technical reference manual for the Frob, an #Atari2600 #GameDev system that ran on the Apple II.
A copy is now at the Internet Archive for public use:
https://archive.org/details/the-frob-a-connoisseurs-guide
The Frob was an #Atari2600 #Gamedev system for an #Apple2.
ATARI did not document the 2600. Besides the code in the manual, You had to reverse engineer other games to learn how things worked, seen here using Apple2 monitor.