At All the Adventures, Zodiac Castle continues, with ornery secrets being hidden by an even more ornery parser.

Also, killing tiny dragons.

https://bluerenga.blog/2025/04/22/zodiac-castle-as-in-the-fairy-tale/

#retrogaming #adventuregame #videogames #textadventure #appleII #apple2 #apple

Zodiac Castle: As in the Fairy Tale

(Continued from my last post.) Since last time I’ve prodded open the easily-accessible treasures, as well as one of the less-accessible treasures, but I’m stuck with major parser issues…

Renga in Blue

All the Adventures reaches what might be its last "traditional" adventure of 1982 with the North Star / Apple II game Zodiac Castle.

Includes a single-path labyrinth and an omnipresent dragon that can visit any dark room.

https://bluerenga.blog/2025/04/21/zodiac-castle-1982/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #appleII #apple2 #apple

Zodiac Castle (1982)

WELCOME TO THE KINGDOM OF ZODIAC. IT IS A SMALL BUT VERY INTERESTING KINGDOM. THE LANDS ARE MOSTLY WOODED WITH LARGE OAK FORESTS. THE CASTLE ITSELF IS QUITE LARGE FOR THE SIZE OF THE KINGDOM BUT TH…

Renga in Blue

Vinnie gets a lost-game animation. (sound on)

#RetroComputing #RetroGaming #Apple2 #AppleII #PixelArt

Second Apple II Shufflepuck beta released: https://www.colino.net/wordpress/en/archives/2025/04/19/first-beta-release-of-shufflepuck-for-apple-ii/

It contains three fixes, a few animations improvements, and a Pause feature.

#RetroComputing #RetroGaming #GameDev #Apple2 #AppleII

First beta release of Shufflepuck for Apple II

colin@colino.net
First beta release of Shufflepuck for Apple II

colin@colino.net

The Hand is in!!
And I have a full 1024 bytes left in the CODE segment.

Big commit, I had to move lots of init code to the ONCE segment, but this had to be done at some point, and I *think* I have everything I want in ??

This week-end is probably be beta-release week-end!

#RetroComputing #Apple2 #GameDev

I was playing around in #apple2 #pascal in the Virtual2 emulator this morning, and since the emulator supports a virtual hard disk (for Apple IIc models), I experimented a bit and determined that the largest volume size that Pascal supports is 32767 512k blocks, or about 16MB.

I'm not really sure what you could realistically do with a 16MB disk, with a non-hierarchical filesystem that supports a maximum of 77 files. But it's an interesting data point.

I know that other UCSD Pascal systems support splitting a single hard drive into multiple filesystems, but I'm not sure at what level that is implemented.

Not only has the Frob #Atari2600 #Gamedev System for #Apple2 been #reveng, Golden Child from #MAMEDEV has emulated it in MAME!
https://youtu.be/FkfZBKysvFE
The Frob #Atari2600 #GameDev system for #Apple2 now Emulated in MAME!

YouTube
My new Apple //e Platinum has replaced my older //e in the 8 bit activities corner of our retro lounge. The color composite monitor is absolutely beautiful! At least the old //e has a matching monitor now. And yes the Apples and the Atari get along just fine. #AprilApples #atari800 #apple2 #retrocomputers