First of three new projects released: The #GalDiskII, sponsored by #PCBWay (thanks!)

An #Apple2 Disk II controller clone using a PLD in place of the P6A PROM.

It does away with the transistors used to turn on/off some ICs and introduces a few quality-of-life improvements I wanted (mainly the ability to configure it for the FloppyEmu dual-drive emulation mode).

It was built to help me test my P6A to 22V10 conversion, and is now the controller of choice for my //e clone.

Enjoy, it's free for everyone!
If you want to support me, a few credits on https://ko-fi.com/hkzlab are always appreciated!

https://codeberg.org/hkzlab/GalDiskII

The Tauntingboard prototype now works! After a few fixes and bodges, all trivial, but I think it warrants another run just to check that I did not fuck up elsewhere by fixing rev.0.

Also thinking of replacing the Apple Garamond text with Motter Tektura, same I was advised to use on the GalDisk.

#apple2 #homebrew

A reminder that there is a Game Lobby built into #FujiNet, offering access to cross-platform multi-player networked games! Press 'L' in CONFIG!

5 Card Stud, Battleship, Fujitzee, in an open API.

#atari8bit #apple2 #coco #retrocomputing #retrogaming

The GalDiskII seems to work fine on a quick test. I'm using it with a FloppyEmu though, should test it with a real drive too.
#apple2
Homo Sapiens, another mid-1980s Italian text adventure now translated and enhanced for some machines including #Atari8bit and #AtariST computers (The BDB Project) https://bdb-project.itch.io/homo-sapiens #atari #c64 #c128 #msx #apple2 #amiga #bbc #plus4
The Seeds of Evil and The Horror of Goldmine City, two mid-1980s Italian text adventures now translated and enhanced (BDM Project) for some machines including #Atari8bit and #AtariST computers bdb-project.itch.io #atari #c64 #c128 #msx #apple2 #amiga #bbc #plus4

A post only a human could write: What if the #apple2 had run on Field-Sequential? (the kind with the spinning color filters)

https://nicole.express/2026/the-apple-that-wasnt.html

What if the Apple ][ had run on Field-Sequential?

One thing I remain fascinated by is the field-sequential color system. Essentially, unlike composite video, which sacrifices color depth in space, field sequ...

Here are the reconstructed schematics of the #apple2 #SCSI Rev.C card:
https://codeberg.org/hkzlab/AppleII_SCSI_RevC_schematics

These will be the base for a clone I'll work on soon (SMD based, someone else is taking care of the THT).

Given that everything you see inside the repo is taken from the community, I am giving it back, in case someone else wants to have fun with the schematic and use it as a base for some #retrocomputing project.

Just be aware that I do NOT own a card, so I could not check every connection personally. Hopefully it's correct.

AppleII_SCSI_RevC_schematics

Recreated schematics for the Apple II SCSI Rev.C card

Codeberg.org

Ok, #apple2 #retrocomputing people of the fediverse, I need some help.

If any of you has a few minutes and an Apple II SCSI card (picture attached), I'd like some help to buzz out a connection.

You'll notice a ceramic disc capacitor, C7, near U2B (74LS08).
In the schematics I have, that cap is not present. I'd appreciate the following:

1. Value of the cap (or whatever is written on top) [looks like 331, 330pF]
2. Buzz out the connections: I guess one leg goes to GND, what about the other?

Thanks a lot everyone, boosts appreciated!