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πŸ³οΈβ€βš§οΈ πŸ³οΈβ€πŸŒˆ maker of games and tools / procedural generation things-knower / ?
itch.iohttps://nikigawlik.itch.io/
pronounsshe/they
The Hoard: A community-maintained, accessibility-focused resource packed with audio and text tutorials, plugin/instrument presets, templates, custom actions, and scripts for reaper. Everything is free, with much of it being open source.
If you’ve heard of the old REAPER Dropbox folder, it’s been retired, and all the content has moved to The Hoard. No subscriptions, easy search, and no drive space worries – just grab what you need when you need it. You can download the whole package or pick specific files. It's a great resource for anyone learning/using REAPER!
Check it out: https://hoard.reaperaccessibility.com
REAPER Accessibility Hoard

when youre not paying attention im gonna talk to your skeleton and hes gonna tell me what you really are
Very short notice for an #opencall
#comics #illustration
- a one-time scholarship of 550 €
- coverage of all production costs
- coverage of all expenses for the trip to Berlin in Nov 23
no age restrictions
More info: https://shorturl.at/pLN25

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itch.io

protector of the woods

#art #MastoArt #illustration

ok so the demo (for my beautiful new game) is going to launch within the next few days...
itch first (because it's gentle there)
then steam (so i can take my time to do it right)
i'm hyped! watch this space!! πŸŽ‰βœ¨πŸ˜±πŸ₯³
#GameDev #IndieGameDev #GameDesign #IndieGame #IndieGames
don't mind me, just busy innovating in this medium
I could fix it but I think the source code for most of this is gone, because I kind of make a point of not keeping it after the image is "done" ':D
looking through these I realize that I like the one's made in p5js less.
While generally using the same techniques, just JavaScript + canvas worked a lot better. With it I made different decisions about resolution, line width and background color, while p5js' canvas scaling just kind of makes it look ugly zoomed in :p (and discourages higher resolutions maybe?)
All of the high res thin lines stuff is made using just vanilla js canvas functions, the kind of thicker lines, lower resolution is mostly p5js. And in one example I even kept the ugly gray default background color D:
just dumped the generative art experiments that have accumulated over the years to my website! :p http://nikigawlik.github.io/gen_art/
#generativeart
pretty pictures