Midnight Spire Games

@midnightspire@mastodon.gamedev.place
300 Followers
120 Following
1.2K Posts

I'm a DIY hobbyist game developer making traditional experiences, with a focus on RPGs. My new dungeon crawler, Minerva Labyrinth, is coming in 2025.

I'm just doing my best to create more old-school games. All of my games are built by hand, not by AI.

Minerva Labyrinth (Steam)https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
Minerva Labyrinth (Itch)https://midnightspiregames.itch.io/minerva-labyrinth
My Gameshttps://midnightspiregames.itch.io
Pronounsthey/them
@LezLiz I wasn't able to drop by this time, but what did you think of it?
4 of the 12 games I bought on the #SteamSummerSale had unbindable keyboard controls. This is not okay. I don't care if you're an #indiedev. Do better, people. Fun fact: if you try to refund 4 things in rapid succession Steam will block it and require manual review.
@psychicparrot42 Thanks! I'm tired 😴
@ClarusPlusPlus Good luck! Is 16 weeks your release date target?

Just submitted Minerva Labyrinth for Steam release approval. 🤞

It's not 100% ready for release JUST yet (playtesting and balancing in particular are still in progress), but it should be ready enough for Valve. My target release date is coming pretty soon and I have no idea how this is going to go, so I want to leave plenty of time to get it cleared away.

#IndieDev #GameDev #SoloDev #MinervaLabyrinth

@mrmoresco Yeah, if your credits take five minutes to show, you can fit a song in there, but most of mine are just for stuff like fonts. I put them at the end of the help screen. 😛

Another thing I wasn't satisfied with was the epilogue, which felt like a pretty abrupt end (I know, games used to just say "Congratulations" at the end, but I know I can do better than that). I was never going to do a fancy ending cutscene or anything, but I'm writing an extended version to give the ending a bit more substance. I'm still not sure if this is what it needs, but I'm leaning towards keeping the longer version.

#IndieDev #GameDev #MinervaLabyrinth

abmd always be making dungeons

I wasn't satisfied with one of the late-game levels, since it felt like too much of a blind fumble, so I made some adjustments to the flow and focus. I think I improved the clarity of what you're supposed to be doing while also better encouraging the thought process to get there. In other words, it's more fun now.

This is one of the levels with more complicated geometry, so changing things around is a bit of a hassle, but I think it was worth it.

#IndieDev #GameDev #MinervaLabyrinth

@mrmoresco Looks really smooth so far!