Michael Becker

282 Followers
101 Following
287 Posts

Lead XR engineer @ Disney (Immersive Production Technology). Formerly @magicleap, @plutovr.

musician, writer, reader, twitter refugee...

🌇🌃
🌐https://www.michaelybecker.com
🐦https://twitter.com/michaelybecker
https://michaelbecker.carrd.co/
I'm eyeing moving over to the very popping mastodon.gamedev.place - already have it on my TL courtesy of my iOS client, but is there any advantage to actually switching servers?

It's the 23rd anniversary of Final Fantasy IX, one of the most well-written, heart-warming, deep and moving installments of the franchise, featuring some of the most memorable and complex Final Fantasy characters and exploring themes about life, death, and one's purpose in life.

#gaming #games #VideoGames #FinalFantasy #FinalFantasyIX #RetroGaming

We report a number of clouds, stacked very messily on top of one another - no order or logic to it that we can make out. If it were up to us, we would at the very least consider shapes, sizes, or perhaps both. They are moving at a sluggish pace, in a way that is also disorderly.

Imagine having the complete scripts (game code) of all Sierra On-Line games that use the SCI engine published between 1988 and 1996 fully decompiled, human-readable and annotated.

Yes. 100% of the scripts. 100% of the games.

SCI mastermind sluicebox did it again!

If you want to learn about the full story, ranging from a deep-dive into the code and tales about the history of Sierra's script language and previous reverse engineering efforts, check out

https://www.benshoof.org/blog/sci-scripts

Sierra Creative Interpreter – Scripts

Gentlemen... BEHOLD! I Have Decompiled!

took me a couple of nights to wrangle the standalone Quest render settings in Unreal to start producing decent results, but it's worth it. Some of the default options are rather questionable (and there are so many!)
#xr
mastodon popped and everyone was intrigued. Bluesky had its moment and everyone was stoked. Threads dropped and everyone realized they hate it within 2.8 seconds

messing around in Unreal / Standalone Quest Pro deployment and the DevEx is *far* better than I'd remembered. Passthrough, hand and eye tracking all work out of the box which is really satisfying.

That said, the graphics compromises (after Unreal-ing mostly in PCVR on beefy GPUs for the past year) still make me quite sad. Can't begin to match material fidelity in editor, even after tweaking everything related. What a magical piece of hardware; what a hunk of junk

Hey fediverse! I’m hiring a Sr. Unity Dev for my games studio in the Interactive Experiences group for Disney Parks.

https://jobs.disneycareers.com/job/lake-buena-vista/sr-unity-software-engineer/391/50843002944

Feel free to boost and share!

We’re the team behind Play Disney Parks, Star Wars Datapad, and other fun stuff coming real soon!

#hiring #gamedev #unity

Sr. Unity Software Engineer at DISNEY

Learn more about and apply for the Sr. Unity Software Engineer job at DISNEY here.

I should be in here more.
RT @Rattapoom_K
In recognition of Bùi Tường Phong, (裴祥風) The mathematician that gave us Phong shader. The CG world wouldn't have existed without you