| Website | https://excessive.dev |
| GitHub | https://macintacos.github.io |
| Website | https://excessive.dev |
| GitHub | https://macintacos.github.io |
Due to circumstances beyond my control, I’ve been made redundant at my job. If you want to hire an excellent Apple platforms developer (iOS, etc.) with 17 years of experience, time at Apple, and lots of SwiftUI experience, or a great Ruby on Rails developer, reach out.
Full-time or freelance. Ready to go immediately. Please spread the word. #Swift #RubyOnRails #GetFediHired
It’s finally time to release my newest project: https://www.followthecrypto.org/
This website provides a real-time lens into the cryptocurrency industry’s efforts to influence 2024 elections in the United States.
@siracusa was watching this today and figured you’d get a kick out of it, don’t think I heard about this on ATP - former SVP of Apple on _why_ AI works, a neat down-to-basics explanation
@robertatcara As someone who personally discovered and fixed Y2K bugs that would have had significant real world impact, it is disturbing to hear someone propagate this myth [that it was a "big fuss about nothing"]. And it is a myth.
This is what really happened:
https://time.com/5752129/y2k-bug-history/
The testing methodology insured that these impacts were not hypothetical. At my company, the testing was performed by actually rolling the clock forward to test systems to see what would happen. For example, I discovered that every ATM in the state of Alaska operated by my company would have locked up until a PROM chip was swapped. Someone had to fly all over the state to proactively swap the chip beforehand, to avoid significant customer impact.
And that was just one story. I personally oversaw investigation and fixes for other hardware and software at that company that would have failed.
And that was just my company. I spoke with others in IT at that time with similar stories. And that was just the people I knew.
So no, it wasn't "a big fuss about nothing" - and saying so is both dangerously revisionist, and disrespectful of the work it took to prevent real impacts.
I spent a decade of my life creating game assets, the result is a lot of game assets. They're free, no ads, no tracking, no registration, no subscription, no permission needed, no need for attribution and suited for any use including commercial.