Most $70 games treat you like a wallet with a pulse. Loot boxes, FOMO timers, fun locked behind a second checkout.
Today I'm tearing out a "daily login reward" we prototyped. It worked. It also made the game feel like a job. So it's gone.
We sell a game, not a slot machine.
Whoever said "make a game, it'll be fun" — I just spent 6 hours debugging why my character couldn't walk. The bug? A typo. One letter. I am the bug. The game is fine.