Jonas Bötel

77 Followers
61 Following
244 Posts
Game developer, software engineer. Subnautica, rara.co, Inner Party, Onigiri Games. Making Dark Samurai on Steam. https://store.steampowered.com/app/2574640/Dark_Samurai
Websitehttps://lumpn.de
Studiohttps://www.onigiri.games
Subnautica GDC talkhttps://youtu.be/fkjY_R7zQsM
Dark Samurai on Steamhttps://store.steampowered.com/app/2574640/Dark_Samurai
@aras Could you elaborate on the disadvantages? We're also still on BiRP, because that's what we know.
@sschoener PS: love your blog! ❤️
@sschoener When you say "turn this into a product", are you thinking Unity Asset Store levels of indie dev affordable or professional studio level of business expenses?
@BrianGCronin Bearly acceptable!

From Harper’s 1941 archive: “Who goes Nazi?“

https://harpers.org/archive/1941/08/who-goes-nazi/

Who Goes Nazi?, by Dorothy Thompson

Harper's Magazine
@aras @bgolus Do you happen to know how Graphics.RenderMeshInstanced(..) works when using per-instance renderingLayerMask? I can't get it to only render half the objects I'm passing in. The example in Unity's documentation also always renders all the objects.
https://docs.unity3d.com/ScriptReference/Graphics.RenderMeshInstanced.html
Unity - Scripting API: Graphics.RenderMeshInstanced

InputSystem/Packages/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs at 7f5528ba6a0bf52b81e14a5605ac106023667f7e · Unity-Technologies/InputSystem

An efficient and versatile input system for Unity. - Unity-Technologies/InputSystem

GitHub
When the artist suggests that unpicked weapon chests should act like a soft ban on that weapon... and it turns out great! 🥰 #gamedev
I finally sat down to write about my experiments on randomness in games, dealing cards, and Tetris. https://blog.lumpn.de/fair-tetris.html
Fair Tetris

Personal blog

blog
@aras @mtothevizzah @christer @longbool This is how I found out about Noel's excellent blog. Thank you!