Virtual Geometry in Bevy 0.14
https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/
Neat to see another Nanite implementation
Virtual Geometry in Bevy 0.14
https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/
Neat to see another Nanite implementation
@longbool I feel a little weird that this write-up doesn't cite Haar/Aaltonen more especially given there isn’t’ a compute rasterization approach, which I think is the larger distinguishing factor for Nanite. Similarly we detailed our virtual geometry approach below and ping me if you want to chat more "at the office" about where we've gone since then.
https://research.activision.com/publications/2021/09/geometry-rendering-pipeline-architecture
@aras @mtothevizzah @longbool not a comment on Nanite, but I first learned how important naming is with “data oriented design.” Everything changed when Noel coined the term, even though the discussion pretty much remained the same.
The reason we even talk about lots of stuff in our industry is mostly down to good marketing terms.
The worst is when catchy monikers lead to gospel (like patterns did; then ECS, etc.) We’re as gullible as any other industry.