Dialing in the atmospheric scattering and tweaking the holographic shader for the player character today. ❄️🌌 We wanted the celestial body in the background to feel massive and slightly oppressive to emphasize the scale of #GilongWorld. How is the lighting and sense of scale feeling to you all? Built with Unity HDRP.
#gamedev #indiedev #Unity3D #HDRP #EnvironmentDesign #SciFi #GameArt
