Announcing my next fan game “Super Sonic Heroes”!
It is still in development, and we’re looking for pixel artists, chiptune composers and graphic designers/HD artists.
More info on itch: https://komehara.itch.io/super-sonic-heroes
Action and narrative game creator
Tech: Unity, Godot, PICO-8, Ren'Py
Currently working on Spirit Link: https://komehara.itch.io/spirit-link
| Games | https://hsandt.itch.io |
| Portfolio | https://hsandt.github.io/ |
| Donations | https://ko-fi.com/komehara |
Announcing my next fan game “Super Sonic Heroes”!
It is still in development, and we’re looking for pixel artists, chiptune composers and graphic designers/HD artists.
More info on itch: https://komehara.itch.io/super-sonic-heroes
We submitted our entry for the #O2A2VNJam, Unsatisfied!
I was writing a feature request for #GodotEngine. I had to draw a mockup to illustrate, so I opened #Krita. I had some issues with Krita. So I wrote a feature request for Krita while I was writing the feature request for Godot.
https://github.com/godotengine/godot-proposals/issues/10039
https://krita-artists.org/t/hold-modifier-e-g-ctrl-or-alt-to-temporarily-disable-snapping/94780
Describe the project you are working on A platformer Describe the problem or limitation you are having in your project This is a proposal for this discussion: Allow upgrading assets (replacing conf...
2D Boss Fight devlog for June 2024:
https://hsandt.github.io/devlog/2024/06/18/godot-combat-platformer-progress.html
Boss Fireball Rain, new MC and boss animations, simpler platforms
28h left to kickstart ALZARA, #jrpg and #goldensun lovers!
https://www.kickstarter.com/projects/studiocamelia/seed-a-vibrant-tribute-to-jrpg-classics
Next stretch goal is Studio Soundtrack Recording!
My newsletter sign up form is now embed on my website:
https://hsandt.github.io/newsletter/
I switched from Mailchimp to Brevo, we'll see how it goes.
This morning I woke up and discovered my #Ubuntu had magically switched from #UnityDesktop to #Gnome (several months after install). Looked great, better native screenshot commands, Play & Previous/Next Track keys finally work.
But many small issues arose: unable to remap Calculator key, some custom .desktop files stopped showing icons and are not lockable on dashboard, cursor disappears in Chrome on click (?).
I rebooted to at least fix the cursor, and... it started on Unity desktop again.
3 years after the release of pico sonic, I finally started working on my next fan project. Waiting for the announcement, here is some teaser…
2D Boss Fight devlog for April 2024:
https://hsandt.github.io/devlog/2024/04/12/godot-combat-platformer-progress.html
I replaced all my proto assets with original pixel art, and added health gauges!