33 Followers
24 Following
85 Posts

Action and narrative game creator

Tech: Unity, Godot, PICO-8, Ren'Py

Currently working on Spirit Link: https://komehara.itch.io/spirit-link

Gameshttps://hsandt.itch.io
Portfoliohttps://hsandt.github.io/
Donationshttps://ko-fi.com/komehara

Announcing my next fan game “Super Sonic Heroes”!

It is still in development, and we’re looking for pixel artists, chiptune composers and graphic designers/HD artists.

More info on itch: https://komehara.itch.io/super-sonic-heroes

#SonicTheHedgehog #fangame #gamereveal #pixelart

#godotengine

Super Sonic Heroes by komehara

Show me What You’re Made Of!

itch.io

We submitted our entry for the #O2A2VNJam, Unsatisfied!

https://itch.io/jam/o2a2-2024/rate/2814962

Unsatisfied by komehara, Acrid, Esteban Garcia for O2A2 2024 - Visual Novel Jam

Đạt got a good grade. But he’s annoyed. Find out why.

itch.io

I was writing a feature request for #GodotEngine. I had to draw a mockup to illustrate, so I opened #Krita. I had some issues with Krita. So I wrote a feature request for Krita while I was writing the feature request for Godot.

https://github.com/godotengine/godot-proposals/issues/10039
https://krita-artists.org/t/hold-modifier-e-g-ctrl-or-alt-to-temporarily-disable-snapping/94780

Asset library: support full add-on folder overwrite when upgrading asset version · Issue #10039 · godotengine/godot-proposals

Describe the project you are working on A platformer Describe the problem or limitation you are having in your project This is a proposal for this discussion: Allow upgrading assets (replacing conf...

GitHub

2D Boss Fight devlog for June 2024:
https://hsandt.github.io/devlog/2024/06/18/godot-combat-platformer-progress.html

Boss Fireball Rain, new MC and boss animations, simpler platforms

#godotengine #bossfight

Combat Platformer in Godot 4: June 2024 progress

Summary

Long Nguyen Huu

28h left to kickstart ALZARA, #jrpg and #goldensun lovers!
https://www.kickstarter.com/projects/studiocamelia/seed-a-vibrant-tribute-to-jrpg-classics

Next stretch goal is Studio Soundtrack Recording!

My newsletter sign up form is now embed on my website:
https://hsandt.github.io/newsletter/

I switched from Mailchimp to Brevo, we'll see how it goes.

Newsletter

The personal website of Long Nguyen Huu aka komehara

Long Nguyen Huu
I didn't even notice SmartGit had implemented Ctrl+Space autocompletion for file names of all files that are added/removed/modified. Now I don't have to select and copy the filename then paste it every time!

This morning I woke up and discovered my #Ubuntu had magically switched from #UnityDesktop to #Gnome (several months after install). Looked great, better native screenshot commands, Play & Previous/Next Track keys finally work.

But many small issues arose: unable to remap Calculator key, some custom .desktop files stopped showing icons and are not lockable on dashboard, cursor disappears in Chrome on click (?).

I rebooted to at least fix the cursor, and... it started on Unity desktop again.

3 years after the release of pico sonic, I finally started working on my next fan project. Waiting for the announcement, here is some teaser…

#SonicTheHedgehog #fangame #gameteaser #pixelart

2D Boss Fight devlog for April 2024:
https://hsandt.github.io/devlog/2024/04/12/godot-combat-platformer-progress.html

I replaced all my proto assets with original pixel art, and added health gauges!

#godotengine #bossfight

Combat Platformer in Godot 4: April 2024 progress

Summary

Long Nguyen Huu