Laurent Cheylus

792 Followers
1,053 Following
6.1K Posts

Software engineer specialized in Cybersecurity

Linux OpenBSD FreeBSD - FOSS Contributor
Lyon (France) addict
Messages in French đŸ‡«đŸ‡· and English 🇬🇧

Twitterhttps://twitter.com/lcheylus
GitHubhttps://github.com/lcheylus
Daemonless: a collection of FreeBSD-native OCI images that run directly on the FreeBSD kernel, compatible with Podman, AppJail, or any OCI-compliant runtime #Containers #FreeBSD https://daemonless.io/
daemonless

Run Docker-like containers natively on FreeBSD using Podman and ocijail. 30+ pre-built images for Radarr, Sonarr, Plex, Immich and more. No Linux VM required.

zizmor: a static analysis Tool for GitHub Actions, written in Rust - Find many common security issues in typical GitHub Actions CI/CD setups #Infosec #SupplyChain https://github.com/zizmorcore/zizmor
GitHub - zizmorcore/zizmor: Static analysis for GitHub Actions

Static analysis for GitHub Actions. Contribute to zizmorcore/zizmor development by creating an account on GitHub.

GitHub
Estimating the Peak Age of Chess Players through Statistical and Machine Learning Techniques - This Study finds that the average peak ELO age for Grandmasters is approximately 31 #Research #Chess https://www.nature.com/articles/s41598-025-10386-3
Estimating the peak age of chess players through statistical and machine learning techniques - Scientific Reports

Because chess is played in formal tournaments and competitive environments, it requires physical and mental endurance. This endurance declines as the years progress and can decrease the player’s performance. As the player’s age increases, elements such as strategic thinking, game analysis, and psychological endurance come to the fore. In chess, age is the most important variable, although it is not the sole determinant of a player’s abilities and achievements. In this study, the age at which Grandmaster level chess players reach the highest ELO levels and the 2,700 ELO threshold was predicted. For this purpose, 12 forecasting models were created using 11 machine learning methods with various variables. The model results were interpreted and the age at which some promising young players reached the 2,700 ELO level was determined. This study finds that the average peak ELO age for Grandmasters is approximately 30.65, with variations based on factors such as early attainment of the GM title and gender differences. To enhance the reliability of prediction results, the percentile bootstrap method was employed across all machine learning models. This approach allowed for the calculation of confidence intervals, providing a more reliable interpretation of the predicted values. These results provide insights into the career trajectories of chess players at the highest levels. This study provides a good alternative for the calculation of classification scores in sports that are uncertain and difficult to predetermine.

Nature
Portrait de Wendy Carlos, pionniĂšre des musiques Ă©lectroniques, elle popularisa le synthĂ©tiseur et composa les musiques des films de Stanley Kubrick, Orange MĂ©canique et Shining #Music đŸŽ¶ https://www.telerama.fr/cinema/derriere-les-bo-cultes-d-orange-mecanique-shining-ou-tron-l-enigmatique-compositrice-electro-wendy-carlos-7029050.php
DerriĂšre les BO cultes d’“Orange mĂ©canique”, “Shining” ou“Tron”, l’énigmatique compositrice Ă©lectro Wendy C...

À 86 ans, cette musicienne transgenre est une pionniĂšre des musiques Ă©lectroniques. Avec son premier album “Switched-on Bach”, elle popularisa le synthĂ©tiseur, reçut trois Grammy et signa sa collaboration hollywoodienne avec Stanley Kubrick


Télérama
Scientists at the University of California (UC) Santa Cruz grew Brain Tissue from Mouse Stem Cells and trained it to solve a classic Control Problem via structured Feedback #Research https://www.sciencealert.com/scientists-grew-mini-brains-then-trained-them-to-solve-an-engineering-problem
Scientists Grew Mini Brains, Then Trained Them to Solve an Engineering Problem

A few blobs of lab-grown brain tissue have demonstrated a striking proof of concept: living neural circuits can be nudged toward solving a classic control problem through carefully structured feedback.

ScienceAlert
LEGO Machine plays Tic-Tac-Toe without Electronics. Instead, it uses 52 mechanical logic Gates and 204 bits of mechanical Memory to understand and process the Game State and respond with appropriate Moves in Turn #Game #LEGO #Video https://hackaday.com/2026/03/16/lego-machine-plays-tic-tac-toe-without-electronics/
LEGO Machine Plays Tic-Tac-Toe Without Electronics

Tic-Tac-Toe is a relatively simple game, and one of the few which has effectively been solved for perfect play. The nature of the game made it possible for [Joost van Velzen] to create a LEGO machi


Hackaday
A new Study published in the journal Forensic Chemistry, has found some Filaments – the Materials used in 3D printers – have distinct chemical Profiles that could help link seized 3D-printed Guns to their Source #3DPrint https://theconversation.com/3d-printed-ghost-guns-are-not-as-untraceable-as-criminals-think-new-study-275566
3D-printed ‘ghost guns’ are not as untraceable as criminals think – new study

Police struggles to track down the makers of illegal 3D-printed guns. But a new forensic chemistry method can help.

The Conversation
Scientists at CERN successfully transported for the first time 92 Antiprotons (component of Antimatter ) in a Truck using specialized Bottles which prevent contact with Matter #Research #Physics https://www.nature.com/articles/d41586-026-00950-w
Antimatter has been transported for the first time ever — in the back of CERN's truck

Physicists have succeeded for the first time in transporting the most expensive and most volatile substance on Earth — antimatter.

Learning to Drive from a World Model - #Research Paper about self-driving Systems by comma[.].ai Team #AI #WorldModel #AutoPilot https://arxiv.org/abs/2504.19077
Learning to Drive from a World Model

Most self-driving systems rely on hand-coded perception outputs and engineered driving rules. Learning directly from human driving data with an end-to-end method can allow for a training architecture that is simpler and scales well with compute and data. In this work, we propose an end-to-end training architecture that uses real driving data to train a driving policy in an on-policy simulator. We show two different methods of simulation, one with reprojective simulation and one with a learned world model. We show that both methods can be used to train a policy that learns driving behavior without any hand-coded driving rules. We evaluate the performance of these policies in a closed-loop simulation and when deployed in a real-world advanced driver-assistance system.

arXiv.org
Privacynex, a Directory of Digital Tools evaluated by Category on their real Privacy Pratices: technical protection, logging, open source, jurisdiction and audits #Privacy https://privacynex.org/
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Annuaire d'outils numériques évalués par catégorie selon leurs pratiques de confidentialité. Messagerie, navigateurs, OS, IA, stockage, DNS et plus.

Privacynex