Got derailed for a few months, but finally back and working on #gamedev stuff. Currently back on my editor written in #rustlang which has gone from "weird experiment" to "editor for our current title"

Added object templates and objects, which ended up being a fairly generic construction: Define your object templates - create instances in each level.

Pretty happy with how it turned out.

https://youtu.be/syu5ZzZ270k

Editor in Rust: Part 11 - Objects templates and objects

YouTube