Juan Martinez

13 Followers
59 Following
26 Posts
Lead Technical #GameDesigner @ #Discord. 
Designer on Poker Night, Blazing 8s, Bobble League, and Bobble Bash! 20+ year veteran in the #GameIndustry. I’ll post my thoughts on #indieDev here!

We're looking for players to give us feedback for our early access game!

💥Spark: Hero Tactics💥is a fast-paced PvP battler that blends Card Collection games (CCG) with tactical, real-time grid battles. If you love deck building and card battle games, this is right up your alley.

Join our  server to get in on the action: https://www.discord.gg/sparkherotactics and help us shape the game before its release!

Join the Spark: Hero Tactics Discord Server!

This is the place to play test and give feedback for our game, Spark: Hero Tactics [Beta]! Available only on Discord! | 432 members

Discord

IRON MEAT is finally out! - The ONLY game where a banana can kill a meat train!

On Steam & Consoles: https://store.steampowered.com/app/1157740/Iron_Meat/

No Death Gameplay Video:
https://www.youtube.com/watch?v=X-W7p0UeLXY

by #gamedev IvanMeat #indiedev #indiegames #gaming

Steamで25% OFF:Iron Meat

『Iron Meat』は、鋼鉄をも飲み込む怪物「肉塊」によって破滅が到来した未来世界に飛び込む、「ラン&ガン」のシューティングゲームだ。レトロ感溢れるステージやボスを攻略しながら道を切り拓き、月面に隠された秘密実験の衝撃的な恐怖を暴こう。

Bobble Bash! My latest game has been released, and it's FREE! If you're on #Discord press the 🚀 button in a voice channel to boot it up. You can play alone, but it's more fun with friends.

Unity’s example on their website.

You would pay #unreal $50K that year.

You would pay #unity ~$280K + ($2K per dev) per year.

It's over. Time to nope out of #Unity. If your game makes $200,000 then Unity wants a $40,000 cut. There is no mention of how it tracks installs, so we are left to assume it will be injected into the runtime.

https://blog.unity.com/news/plan-pricing-and-packaging-updates

Unity plan pricing and packaging updates | Unity Blog

In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.

Unity Blog
In Unity, transform.Rotate takes a space parameter that defaults to Self. Most other transform commands default to World. Anyway, spent a couple of hours thinking my math was wrong. #gamedev #unity
Working on Sas the Cat's behavior tree for Mouse House. I didn't finish in time for the game jam, but I'm having a lot of fun continuing to work on this little project!