At long last, I present to you: the OLLOS essay.
It's got everything: how it works & how I used it, design and concept iterations, future work for it and the OS, and what I learned about personal interfaces.
| Home | http://www.theorganization.net |
| Work | http://www.phantomcompass.com |
| Gravitar | https://en.gravatar.com/josyule |
At long last, I present to you: the OLLOS essay.
It's got everything: how it works & how I used it, design and concept iterations, future work for it and the OS, and what I learned about personal interfaces.
Update to version 1.3π - Mega R-Type DEMO by TheRoboz
https://theroboz.itch.io/mega-r-type/devlog/649883/update-to-version-13
Embark on an epic golf adventure in Golf Monday!
β³ 18 holes
ποΈ 20+ golfers hitting the course
π drive golf carts
Out now on itch! https://johanpeitz.itch.io/golf-monday
Thanks for sharing β₯οΈ
Ready to ruffle some feathers on the green? Golf Monday is more than just golf; it's about the 'swing' and the 'sway'! ποΈββοΈππ
And what better day to release the game than on Monday? π
This year, I worked with Ink & Switch on a project that asks important questions about the future of the OS.
The user environments of todayβs operating systems are over-abstract and overwrought, as Don Norman pointed out 30 years ago.
But how would you reorganize personal computing?
BOSSGAME is out now on Steam and YOU, faithful player, wonderful supporter, could do me the lovely favor of leaving a review!! It'd mean a lot to me, and once I get 50 reviews I get
β¨πMaximum Steam Promo Points πβ¨
thank you again for all of your support ~
(art: komemerda)
And if you haven't checked it out yet, you should!! It's full of fast, tricky combat, and when you beat a boss you get to watch two dorky women flirt
https://store.steampowered.com/app/2075160/BOSSGAME_The_Final_Boss_Is_My_Heart/
BOSSGAME: The Final Boss Is My Heart is a lesbian romance boss rush! Sophie and Anna are broke and trying to pay rent by hunting devils. Fight colorful bosses, flirt with your girlfriend, and uncover the mysteries of Mammon City in this lightning-fast action game!
The video for my #notGDC 2023 talk is now online. In it I proposed breaking down thinking about #UI design into 3 parts:
- Let players know something: Using hierarchies to organise information.
- Let players do something: Using "Invite, React, Confirm" to make clear, enjoyable interactions.
- Let players feel something: Using the UI to support the feel of the game through visuals and player experience.
https://benui.ca/ux/know-do-feel/?utm_medium=social&utm_source=Mastodon