#notGDC submission from 2023:
"A Quick Dive in Unreal Windows Contextual Commands" by Sharundaar
https://sharundaar.github.io/a-quick-dive-in-unreal-windows-contextual-commands.html
A Quick Dive in Unreal Windows Contextual Commands

We're going to take a look at what happens in those unreal windows contextual menu commands.

Sharundaar's Blog
#notGDC submission from 2022:
"Multiplayer Best Practices in Unreal Engine" by Omid Kiarostami
https://www.youtube.com/watch?v=UstLLZbkmOQ
Multiplayer Best Practices in Unreal Engine #NotGDC

YouTube
#notGDC submission from 2019:
"72 Hour Indie Game Development Timelapse in 10 Minutes" by ChairGTables
https://www.youtube.com/watch?v=9yLGYredLIY
72 Hour Indie Game Development Timelapse in 10 Minutes | Super Ledgehop: Double Laser

YouTube
#notGDC submission from 2020:
"Commandos Cone of Sight FX in Unity" by Josue Candela
https://youtu.be/EOW_sBsoYyY
Commandos Cone of Sight FX in Unity | GPUMAN

YouTube
#notGDC submission from 2023:
"Beginner-friendly guide to a simple 2D physics engine" by Nikita Lisitsa
https://twitter.com/lisyarus/status/1318605976786919424
Nikita Lisitsa (@lisyarus) on X

As promised, a (mostly) beginner-friendly thread on how to code simple physical simulations like those I've been posting recently.

X (formerly Twitter)
#notGDC submission from 2024:
"Postmortem but not really - Hazuki Dies: She Has No Name Demo" by ChairGTables
https://www.youtube.com/watch?v=hSGmvm3uMUs
Stay Motivated Making Games By Having Fun With Your Inspirations! - Hazuki Dies Indie Dev Insight

YouTube
#notGDC submission from 2023:
"An Example of a Progressive Indie Design Philosophy" by Fabian Fischer
https://twitter.com/Ludokultur/status/1590003852753129472
Fabian Fischer (@Ludokultur) on X

Today I'll talk about my personal #GameDesign and #IndieDev philosophy, specifically these principles: https://t.co/U5UqyFp5rz I will add example games as screenshots (game names and more details in the alt text if you're interested). Thread! 🧵👇

X (formerly Twitter)
#notGDC submission from 2023:
"An Example of a Progressive Indie Design Philosophy" by Fabian Fischer
https://twitter.com/Ludokultur/status/1590003852753129472
Fabian Fischer (@Ludokultur) on X

Today I'll talk about my personal #GameDesign and #IndieDev philosophy, specifically these principles: https://t.co/U5UqyFp5rz I will add example games as screenshots (game names and more details in the alt text if you're interested). Thread! 🧵👇

X (formerly Twitter)
#notGDC submission from 2023:
"Unreal Engine - A non-destructive and better synced network clock" by Alvaro Jover
https://vorixo.github.io/devtricks/non-destructive-synced-net-clock/
Unreal Engine - A non-destructive and better synced network clock

Do you want to have a better synced clock in Unreal Engine without removing the default “synced” clock? This is your post!

Devtricks
#notGDC submission from 2023:
"A Quick Dive in Unreal Windows Contextual Commands" by Sharundaar
https://sharundaar.github.io/a-quick-dive-in-unreal-windows-contextual-commands.html
A Quick Dive in Unreal Windows Contextual Commands

We're going to take a look at what happens in those unreal windows contextual menu commands.

Sharundaar's Blog