I'm seeing an infuriating bug in Unity where particles emitted by SkinnedMeshRenderer sometimes just disappear even though both Animator and SkinnedMeshRenderer is set to update while offscreen. Anyone have any clue what could cause this?
Unity 2019, built-in pipeline, Shuriken particle system.
https://forum.unity.com/threads/skinnedmeshrenderer-particles-sometimes-randomly-disappear.1418425/
Unity 2019, built-in pipeline, Shuriken particle system.
https://forum.unity.com/threads/skinnedmeshrenderer-particles-sometimes-randomly-disappear.1418425/