Joni Korpi

@jonikorpi@mastodon.gamedev.place
1.5K Followers
1,030 Following
3.7K Posts
Finnish gamedev & webdev. Posting about design, programming, art, interaction, gameplay, typography, procedural generation, audio synthesis, multiplayer and more.
Personal websitehttps://jonikorpi.com
Company websitehttps://vuoro.dev
Blueskyhttps://bsky.app/profile/jonikorpi.com
GitHubhttps://github.com/jonikorpi
Why I Refuse to Use "AI"
https://benui.ca/why-i-refuse-ai/
Why I Refuse to Use "AI"

Unreal Engine UI programmer

ben🌱ui
Someone who works on YouTube needs to realize that bilingual people exist. For a while now the app insists in translating video titles from Portuguese to English (I use my devices in English). If I change the language to Portuguese, it then translates video titles from English to Portuguese. I just want to see the original content as it was posted by the creator. And now it's even auto-enabling AI dubbing šŸ¤¦šŸ»ā€ā™‚ļø Give me a checkbox to turn this off, please!
Not into these types of games myself, but @designerbradley’s Alliance Peacefighter is really pretty and the demo felt cool to play, so I encourage spaceflight pew pew fans to give it a go. https://store.steampowered.com/app/3538210/Alliance_Peacefighter/

Alliance Peacefighter is out now!

https://store.steampowered.com/app/3538210/Alliance_Peacefighter/

This was a labour of love that's taken over 5 years of my spare time, and a game I've wanted to make since I played Wing Commander back in the early nineties. Really hope you like it.

#GameDev #IndieDev #WingCommander

Steamで10% OFF:Alliance Peacefighter

A linear, story-driven space sim in the style of 90s classics like X-Wing and Wing Commander. As a newly qualified Alliance pilot, you find yourself caught up in a plot to break the fragile peace between two galactic superpowers.

Does anyone know how to expand the code above to use 4-band spherical harmonics (the version stored in 16 floats instead of 9)?

The additional required constants for _reading_ the SH are here: https://www.shadertoy.com/view/lsfXWH. But I don't know what to multiply them with when _writing_ to the SH: `PI * something`?

Also don't know how to produce the optimised/precomputed versions: `something / 64.0`?

Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action.
#Wilderless #IndieGame #iPad
NimianLegends.com

Still super out of my depth with spherical harmonics, so I’m glad I finally found a complete, readable example of storing and then reading something with them. https://www.shadertoy.com/view/MdfSDH

And of course it’s by Inigo Quilez! I genuinely couldn’t have gotten into graphics programming without his work.

Neat interactive mini-voxel system.
Similar concepts as in Noita, but in 3D. https://www.youtube.com/watch?v=OjZ7vV62lJk
I created a Micro-Voxel Simulation Engine!

YouTube
Well this explains a lot weird issues I’ve run into. Man, CSS may look simple but it’s so complicated under the hood.
https://mastodon.social/@jaffathecake/114698435402889048

i think the main overarching project that Computer is being used for nowadays is:

- Ctrl-A to select the entire Internet
- Shift-F5 to bring up the "Fill" modal window
- Select "Content-Aware Fill"
- Internet is replaced with plausible statistical model of Internet