| Website | https://rambo.codes |
| https://twitter.com/_inside | |
| Github | https://github.com/insidegui |
| Gigahertz | https://gigahertz.fm |
| Website | https://rambo.codes |
| https://twitter.com/_inside | |
| Github | https://github.com/insidegui |
| Gigahertz | https://gigahertz.fm |
@viticci I think I have an answer, too: programming languages provide the highly-enforced structure and sanity-checking that LLMs need to excel. It's like the (defunct) left brain vs right brain idea — one side for creativity, one side for logic. A dreamer, and a thinker. Together, it keeps concepts well enough in check to create some amazing things.
I think we don't (yet) have that for prose, or music. But I could see it being possible, if we invent and teach the right abstraction layers
Super excited to bring back the Stacktrace podcast (again!), with monthly episodes starting... right now! 😀
Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.
Tool: Codex 5.3 Medium
Time: About a day's worth of work has gone into it
I was reading a post made by @_inside where he demonstrates the usage of CloudKit for content hosting and feature flags.
This triggered something in my mind: if CloudKit has an HTTP API, it can be used as a feature flag control in Kotlin Multiplatform solutions.
This post by @_inside is THE post to read if you want to understand CloudKit security roles (and how to assign them!)
https://www.rambo.codes/posts/2021-12-06-using-cloudkit-for-content-hosting-and-feature-flags
Thanks, Gui. You're a lifesaver.
Speaking of the quality of Apple's Private Cloud Compute model…
🫥
💜 A year ago today we lost one of the kindest, most-generous developers in the Mac community, Martin Pilkington (pilky). He was known for and worked on many projects over the years, but Coppice was his labor of love. I have been working the past couple of months on rebuilding Coppice for macOS 26, Liquid Glass, and the App Store, and I'm thrilled that today is the day I get to release it into the world — with all of its previously-'Pro' features available for free