Jérémie St-Amand

@jesta88@mastodon.gamedev.place
49 Followers
105 Following
45 Posts
Game engine programmer

In December I decided I would never touch a Unity product/service again, at the cost of my job.

I'm not exaggerating when I say that every single day, Unity would find a new way to fuck with my sanity.

I wrote more words about Unity "ending their war" on their customers. Why I think it's empty, feel good nonsense, and how their aggressive fees cost me my job.

https://www.slembcke.net/blog/UnityVsCustomers/

Unity Wants a Truce With Their Customers

Unity CEO claims they 'ended the war' on their customers, but it seems like it's all just feel good damage control.

slembcke.net

If you had to LACK or be bad at one of the following, which one would you choose?

Picking one means you're automatically "good" with the other two.

Problem solving
0%
Critical thinking
0%
Empathy
100%
Poll ended at .
Learned recently that Jonathan Blow is a far-right lunatic. God fucking damnit. Copium had me thinking it was all satire at first.

How do you deal with very smart assholes, online or otherwise?

You know the type. They make great stuff, you generally agree with their ideas, but they make most people feel like shit when communicating.

I'm sure you have some examples in mind.

@slembcke The one nuance I would add is to consider modding support when you think about these questions. This can be relevant even for solo projects (if it's public ofc).

I was told "let's add modding" near the end of a project too many times 😅.

We're looking for an intermediate game programmer (Unity) at Clever-Plays!

Requirements:
- we work 2 days a week at the studio in downtown Montreal
- must understand French

We value diverse voices and backgrounds so don't hesitate to send me a DM with your resume if interested!

Boosts would be highly appreciated!
#gamedevjobs #fedihire

@aras Thanks for that! Funnily (sadly) enough, Renderdoc has become my go-to image viewer on Windows.
@lisyarus I'm in love with that shading! Is the occlusion/detail achieved with textures or screen space effects (or something else)?

I grimace when people equate "writing a game from scratch" to "making your own engine".

Use libraries you like, reuse code you wrote years before, or write new code that solves a problem you have *NOW*.

It's not an "engine" unless it's solving problems you might have "in the future".