I wrote more words about Unity "ending their war" on their customers. Why I think it's empty, feel good nonsense, and how their aggressive fees cost me my job.
I wrote more words about Unity "ending their war" on their customers. Why I think it's empty, feel good nonsense, and how their aggressive fees cost me my job.
@slembcke now on a more serious comment, FOSS is the way, I know the problems, but goddam how much relieve is to use them.
I'm liking o3de, but godot and defold* are also pretty good ones
*not exacty foss though.
@slembcke I'm sorry this situation cost you your job.
I must admit I am confused at the company's structure; maybe I don't fully understand the Unity industry fees. The startup could retain 6 C-level execs and 6 FTEs, but was short 5k$ on a Unity license? Or I guess 25k$? And as a result, the startup went under?
That interview is a bunch of fluff as is usual for CEOs, but it feels like the only path to survival is unfortunately reducing costs (= layoffs) and increasing revenue (= prices).
@slembcke I do think in their situation, talk is cheap. If the idea is that they are focusing on their core business as their messaging suggested in the past, this can only be apparent in product releases - not in CEO public appearances. It feels like anyone who is considering Unity should wait for them to actually deliver on their roadmap this year at the very least.
(it's pretty sad that they are not considering drastic steps to regain some trust, like opening source code.)