Jérémie St-Amand

@jesta88@mastodon.gamedev.place
49 Followers
105 Following
45 Posts
Game engine programmer

I wrote more words about Unity "ending their war" on their customers. Why I think it's empty, feel good nonsense, and how their aggressive fees cost me my job.

https://www.slembcke.net/blog/UnityVsCustomers/

Unity Wants a Truce With Their Customers

Unity CEO claims they 'ended the war' on their customers, but it seems like it's all just feel good damage control.

slembcke.net

If you had to LACK or be bad at one of the following, which one would you choose?

Picking one means you're automatically "good" with the other two.

Problem solving
0%
Critical thinking
0%
Empathy
100%
Poll ended at .
Learned recently that Jonathan Blow is a far-right lunatic. God fucking damnit. Copium had me thinking it was all satire at first.

How do you deal with very smart assholes, online or otherwise?

You know the type. They make great stuff, you generally agree with their ideas, but they make most people feel like shit when communicating.

I'm sure you have some examples in mind.

We're looking for an intermediate game programmer (Unity) at Clever-Plays!

Requirements:
- we work 2 days a week at the studio in downtown Montreal
- must understand French

We value diverse voices and backgrounds so don't hesitate to send me a DM with your resume if interested!

Boosts would be highly appreciated!
#gamedevjobs #fedihire

I grimace when people equate "writing a game from scratch" to "making your own engine".

Use libraries you like, reuse code you wrote years before, or write new code that solves a problem you have *NOW*.

It's not an "engine" unless it's solving problems you might have "in the future".

The latest AMD graphics drivers finally support the VK_EXT_shader_object extension, woohoo!

Another good step to streamline Vulkan for cases where building all pipelinse upfront is a big inconvenience (most games).

Hey gamedevs, if you or someone you know are looking for an experienced C or C# programmer who's willing to work on a cool project for peanuts, please DM!

I'm at a point in my career where I want to take more risk and work on a passion project with a very small team.

"Leaving Rust gamedev after 3 years" by @logloggames is good. https://loglog.games/blog/leaving-rust-gamedev/

And only half of that is related to Rust! The rest are very good points about hype cycles, tech zealotry, search for silver bullets, being constantly sidetracked by shiny interesting tech instead of solving a problem, etc. etc. Very long, but also very good read.

LogLog Games

A game jam where only geometry and tessellation shaders are allowed.