Details about the changes happening in 2026 to support a new Unity scripting runtime.
https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
| GitHub | https://github.com/jbevain |
| Web | https://evain.net |
Details about the changes happening in 2026 to support a new Unity scripting runtime.
https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
Happy to share what I've been working on these past weeks at RISE: free #riscv GitHub Actions runners for any open source project.
Real hardware, not QEMU. Ephemeral #kubernetes pods on bare-metal RISC-V nodes.
1. Install the #github app:
- for orgs https://github.com/apps/rise-risc-v-runners
- for personal accounts: https://github.com/apps/rise-risc-v-runners-personal
2. Set `runs-on: ubuntu-24.04-riscv` in your workflow, and you're good to go.
Docs: https://riseproject-dev.github.io/riscv-runner/
Blog post: https://riseproject.dev/2026/03/24/announcing-the-rise-risc-v-runners-free-native-risc-v-ci-on-github/
#riscv #github #ci #cicd
I created a small VS extension to mimic the /ide support between copilot-cli and VSCode. So when you have the same folder opened in copilot-cli and a solution in your VS, copilot-cli auto-connects and knows your current selection and your compilation diagnostics.
This makes interactions such as “extract my selection to a method” easier.
(Support for diffs isn't perfect yet).
RE: https://mastodon.gamedev.place/@jbevain/112084371356488719
And we’ve now reached 2M unique installs according to the marketplace, so yay!