Details about the changes happening in 2026 to support a new Unity scripting runtime.
https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
Details about the changes happening in 2026 to support a new Unity scripting runtime.
https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
Personally, I think a youtube channel of just the things that broke as we migrate the instance id allocator to the EntityId allocator would be endlessly watchable.
Hyrum's Law in action!
We announced some 2026 plans recently.
• CoreCLR Editor - 6.8 Alpha
• Experimental CoreCLR Desktop Player preview - 6.7LTS
• Fast Enter Playmode (FEPM) default for new projects - 6.6
• 32-bit instance id -> 64-bit EntityId
• And more!
https://discussions.unity.com/t/coreclr-scripting-and-ecs-status-update-march-2026/1711852
ts; dr
too sloppy, didn’t read
RE: https://mastodon.gamedev.place/@aras/115798245460679453
One sure-fire way to improve as a programmer is to listen to everything @deplinenoise says and try to emulate it. Just go easy on yourself when you fall short, he's the best ;)
How is Unity "ECS for All," which deeply integrates Entities into the Unity gameplay layer, landing in Unity 6? With changes like the change to our instance ids and entities becoming a core package. Read more:
https://discussions.unity.com/t/ecs-development-status-december-2025/1699284
Entities Content Management is a flexible system supporting different use-cases. One common question I get from users is "how can I get started?"
Happy to announce we've released a new sample designed to hand-hold folks through their first steps.