June

@hq
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I'm just a radical dame who likes to make games • Also @RedpointGames • She/Her 🏳️‍⚧️🏳️‍🌈 • Black Lives Matter • Personal account
Personal Websitehttps://junerhodes.au/
Business Websitehttps://redpoint.games
Pronounsshe/her
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We are so excited to have Anna Tito back hosting the TG Lightning Talks at Queensland Games Festival's Industry Framework!

📆 26 June, Friday
📍 Brisbane Powerhouse

Join the waitlist here: https://events.humanitix.com/queensland-games-festival-framework-industry-panels

@wirepair Hmm, it seems unviable to modify GitLab to support Lore - at least, the DB models seem to be extremely tied to Git; there's no VCS abstraction layer from what I can tell.

If I want to use Lore in my current workflows, I probably need to write some kind of Lore->Git mirroring tool 🤔

(maybeeee something could be done at the Gitaly level, but the RPC surface seems huge)

@wirepair "Lore, formerly called Unreal Revision Control, is the built-in version control system for UEFN (Unreal Editor for Fortnite)" Hah, I knew that revision system in UEFN looked awfully suspicious.

But I'm glad to see them tackle this problem and under MIT license too. I really did not want to write a VCS.

The new "Voice Chat Debugger" window lets you see the input/output volume levels and change all of the settings while testing with play-in-editor and multiple players.

This is part of the work to support proximity voice chat, which involves routing all audio through the engine, and will be included in the next release of EOS Online Framework.

#gamedev #unrealengine

Heck yeah! I modified Clang so you can put static analysis rules in a ".clang-rules" file using AST matchers, and diagnostics get reported as part of compilation (rather than having to run clang-tidy as a separate tool).

Because it detects .clang-rules on the filesystem, it is a drop-in replacement for existing LLVM/Clang and requires no changes to existing tools (e.g. UBT).

Source code: https://github.com/RedpointGames/llvm-project

#unrealengine #cpp #gamedev

GitHub - RedpointGames/llvm-project: A fork of the LLVM project that we use to merge back general purpose modifications necessary for our "clang-tidy for Unreal Engine" product.

A fork of the LLVM project that we use to merge back general purpose modifications necessary for our "clang-tidy for Unreal Engine" product. - RedpointGames/llvm-project

GitHub