June

@hq
888 Followers
354 Following
5 Posts
I'm just a radical dame who likes to make games • Also @RedpointGames • She/Her 🏳️‍⚧️🏳️‍🌈 • Black Lives Matter • Personal account
Personal Websitehttps://junerhodes.au/
Business Websitehttps://redpoint.games
Pronounsshe/her
Bluesky (Bridged)https://bsky.app/profile/hq.mastodon.social.ap.brid.gy

The new "Voice Chat Debugger" window lets you see the input/output volume levels and change all of the settings while testing with play-in-editor and multiple players.

This is part of the work to support proximity voice chat, which involves routing all audio through the engine, and will be included in the next release of EOS Online Framework.

#gamedev #unrealengine

Heck yeah! I modified Clang so you can put static analysis rules in a ".clang-rules" file using AST matchers, and diagnostics get reported as part of compilation (rather than having to run clang-tidy as a separate tool).

Because it detects .clang-rules on the filesystem, it is a drop-in replacement for existing LLVM/Clang and requires no changes to existing tools (e.g. UBT).

Source code: https://github.com/RedpointGames/llvm-project

#unrealengine #cpp #gamedev

GitHub - RedpointGames/llvm-project: A fork of the LLVM project that we use to merge back general purpose modifications necessary for our "clang-tidy for Unreal Engine" product.

A fork of the LLVM project that we use to merge back general purpose modifications necessary for our "clang-tidy for Unreal Engine" product. - RedpointGames/llvm-project

GitHub