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Sorry for the French toot. TLDR: I gave an interview in a book about Godot 4 and C#.
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Le timing est particulier, mais si certains d'entre vous souhaitent (par hasard) passer sur Godot 4 et utiliser C#, un bouquin dans lequel j'ai donné une interview est sorti récemment. Il s'appelle "Développer des jeux avec Godot 4 et le langage C#" et est écrit par Anthony Cardinale: https://www.d-booker.fr/developpement-de-jeux-video/799-developper-des-jeux-avec-godot-4-et-le-langage-csharp.html

Ya mĂȘme des screenshots de mes projets de jeux dedans.

Hésitez pas à vous le procurer!

Livre : Développer des jeux avec Godot 4 et le langage C#

Apprenez Ă  crĂ©er des jeux en C# avec Godot 4 et adoptez d’emblĂ©e de bonnes pratiques de conception.

Éditions D-BookeR
Nous venons de faire paraßtre un livre sur le moteur de jeu Godot : "Développer des jeux avec Godot 4 et le langage C#" écrit par Anthony Cardinale, auteur de nombreux livres et tutos sur la création de jeux vidéo. Nous remercions @StraToN et @groud pour leur contribution ! https://d-booker.fr/developpement-de-jeux-video/799-developper-des-jeux-avec-godot-4-et-le-langage-csharp.html #GodotEngine
Livre : Développer des jeux avec Godot 4 et le langage C#

Apprenez Ă  crĂ©er des jeux en C# avec Godot 4 et adoptez d’emblĂ©e de bonnes pratiques de conception.

Éditions D-BookeR

We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine – the Godot Development Fund!

Help us secure stable funding and ensure the longevity of the project 💙

https://godotengine.org/article/godot-developer-fund/

Introducing the new Godot Development Fund

We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.

Godot Engine

Here comes #GodotEngine 3.3, paving the way for many exciting 3.x updates while we wait for Godot 4!

This release has countless bugfixes and new features to make Godot 3 a stable, reliable and high-performance #opensource game engine.

https://godotengine.org/article/godot-3-3-has-arrived

Godot 3.3 has arrived, with a focus on optimization and reliability

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

Here are the slides of my presentation, for anyone who wants to copy the code: https://georgemarques.com.br/functional-gdscript.pdf
#GodotCon #GodotEngine

RT @[email protected]

Next up at #GodotCon, we have @[email protected] talking to us about functional programming applications on GDScript.

Tune in to the livestream on https://www.youtube.com/c/GodotEngineOfficial/live
#GodotEngine

🐩🔗: https://twitter.com/Akien/status/1224643888142372876

#GodotCon is up, everyone! Tune in on https://youtu.be/tHTz848VBcs !
Currently, Yann Burrett teaches us how to make #godot tutorials.
GodotCon 2020 Brussels livestream

YouTube

Thank you @mozilla! @godotengine has been awarded $50,000 as part of the Mozilla Open Source Support #MOSS Mission Partners program!

We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!
https://godotengine.org/article/godot-engine-awarded-50000-mozilla-open-source-support-program

Godot Engine - Godot Engine awarded $50,000 by Mozilla Open Source Support program

4000 forks for https://github.com/godotengine/godot on #GitHub! Only 96 missing for a nice round number :o)

And bring me those 20,000 stars before the 3.1 release, will you? #GodotEngine

godotengine/godot

Godot Engine – Multi-platform 2D and 3D game engine - godotengine/godot

GitHub
Part 2 of my #godotengine #vr weapons tutorial is online
https://youtu.be/gPVXwwvxlzs
Godot VR Weapons tutorial part 2 - teleport and picking up objects

YouTube