I've been hammering my face on the CUDCrawler #gamedev pretty hard for the last few weeks and have made a good amount of progress!
Most of the UI work I needed to do is done. Now it's just polishing things up for the most part.
The only UI work I need to finish is editor stuff that should (fingers crossed) be pretty straightforward compared to what I've done up to this point!
Once that's finished, I just have to finish up and populate a new map (which I actually enjoy doing) and then I should be good for release!
It feels good to be so close to the finish line after so long. Making the move to #Godot from Unity was the right choice and I couldn't be happier about it for my little #dungeoncrawler
I'm hoping to have the first Godot release up over on the itch.io page within the next week!