Got character generation plugged back into CUDCrawler. When you're in town, you go to the inn and roll up new PCs. You have a choice between various races and classes (called guilds here).

This was probably, of everything I've ported over so far, the chunkiest thing I've done so far. I had to basically rewrite it all from scratch. As with everything else, though, I think it came out better than it was before!

Up next on the chopping block is getting the Hall of Guilds working again. That's where characters will go to level up and swap between guilds.

After that, it's back to the editor mines to finish up the last few things before the transition over to Godot is complete!

Apologies for the radio silence over the past little while. Work is picking up and I had a really nasty cold that knocked me out for a week and some change. I was really hoping to get this release out there before the holidays, but it's looking less and less likely. Still, I'm gonna push and see what happens!