Fábio Fontes

876 Followers
42 Following
635 Posts

I draw stuff. I also throw shit at the wall and call it game development.

Check site for them projects and art commission info!

🌐Sitehttp://fabiofontes.com
🎮Discord Serverhttps://discord.fabiofontes.com/
💰Patreonhttps://www.patreon.com/fontes/
Needs them drift sparks, dust flying all over the place and that bottom-left corner absolutely needs a meter... but hey, drift boosts are back in! #gamedev #indiedev #indiegame #godot #godotengine
Bit more sprucin' up the environment, made the track change orientation and mirror at random for diversity, and added them billboards which adjust if the track's mirrored. Not much progress since the last post but hey, chuggin along. Should work on effects now? #gamedev #indiedev #indiegame #godot
Well, that track's lookin' alright. At least alright enough to toss gameplay bullshit at it, I suppose. #gamedev #indiedev #godot #godotengine
Messin' a bit more with controlling that dummy. Added a bit of a lean when turning, and been playing a bit with inverse kinematics. Those'll be useful to keep them hands on that steering wheel innit. #gamedev #indiedev #godot #godotengine
Does this guy need full platformer controls? Probably not. Is it detrimental for what I need of him? Not really. Figuring out ledge-grabbing was easier than I expected, though! #gamedev #indiedev #godot #godotengine
I was a dumbass and was relying on the leg bones to move that skirt which worked as well as you'd think, so decided to fix it before I made more of these. Might tweak that animation some more, but it'll do for now at least. #gamedev #indiedev #blender
When you're messing with #godot to learn heightmap terrain and end up cobbling together a day/night cycle in there because I dunno, thought it'd be funny! #gamedev #indiedev

Seems to be in right now to talk about game-launching mockups. Might as well skip that and show this thing I've been working on lately.

A while ago I showed this bash script I did and this is very much it what that became. Certainly scales better lol.

There's still some fine-tuning before I release it, and still deciding on licenses but it will be FOSS, but as-is it does what I need it to do.

Some Boomguy dude I needlessly made for a thing, I dunno.

One for them FOSS-heads around here: say I got a lil' tool I made, and I do intend to release it as open-source.

I do love FOSS stuff and openly promote it, but licensing is where I haven't looked much into till now, being mostly just a user lol.

I only wish to retain credit should anyone want to release a fork or whatever, don't think that's much to ask, right. From what I looked into GPL seems to be the most adequate. But I could be wrong! Hence this post, y'all be experienced than me lol.