Filip Hracek

@filiph
1.6K Followers
238 Following
1.4K Posts

I’m a pro­gram­ming buff with formal train­ing in jour­nal­ism. I worked in Sili­con Valley, now I’m based in Prague.

I build games, teach pro­gram­ming, explain things, and create silly soft­ware experiments.

Homepagehttps://filiph.net
Twitterhttps://twitter.com/filiphracek
Egamebookhttps://egamebook.com
Giant Robot Gamehttps://giantrobotgame.com
Every summer I repost this article on how to spot drowning. Please read it and pass on. In the last few years I’ve had SIX messages from people who saved a kid’s life after clicking on the link from my feed. slate.com/technology/2...

Drowning Doesn’t Look Like Dro...
Drowning Doesn’t Look Like Drowning

Drowning is not the violent, splashing call for help that most people expect.

Slate
stolen from nyx, a local forum
when in mathematics you are about to reduce an expression to its minimum form

I'm not a retro-gamer, but there are many giant robot games from 1996-2006, and that era happens to be a gap (machines too powerful for emulation, but APIs too old for translation layers). Here's my solution: https://filiph.net/text/windows-xp-retro-gaming-1996-2006.html

#gaming #retrogaming

Playing classic Windows games from 1996-2006

How to set up a Windows XP gaming box (before all the hardware capable of running XP becomes too expensive).

@filiph

> Now I wonder what genre from 10-25 years ago will have a renaissance next.

I think we finally got a spiritual successor for Heroes of Might and Magic 3 (HoMM3) with HoMM: Olden Era.

Although still in "early access" for me, it has been the first time in years (decades?) that I played something similar to the old good one.

Lots of failed attempts in the past (Song of Conquest got very close), the game has a simple formula, yet small details can break it.

@miquel that sounds fantastic, thanks for the tip!

@Ailantd This is the kind of art I'd love to buy as a print, btw, and hang on the wall of my office. You don't happen to have a store, do you? I can't find anything like that on your site but maybe I'm looking in the wrong places.

**EDIT** Please ignore me. I just noticed your linktree and the redbubble link there.

Wheeled vehicle loose doodle with digital color.
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In which I attempt to explain both binary long division and how compilers avoid it as much as possible: https://youtu.be/-14t6_yu-7w ! Let me know how you think I did (and how much Sean's editing helps :))
The "Trick" that Compilers Use for Long Division - Computerphile

YouTube