31 Followers
28 Following
54 Posts
Indie dev in Tokyo, making a voxel game with webgl/webaudio/etc.
ピンでゲームを作っています。プロシージャル音楽に夢中。
Programmers are usually fed a steady diet of features and bug fixes. But occasionally they get to work on performance problems. This development methodology is known as intermittent fasting.
Himeji Castle always looks to me like a model that somebody accidentally rendered without textures.
This account is part of an experiment from BBC R&D in establishing a BBC presence in the Fediverse. You can read more about this experiment at https://www.bbc.co.uk/rd/blog/2023-07-mastodon-distributed-decentralised-fediverse-activitypub
The BBC on Mastodon: experimenting with distributed and decentralised social media

Trialling ActivityPub and the federated model for social media and it's possibilities for the BBC.

BBC R&D

https://www.latimes.com/business/technology/story/2023-07-21/column-hollywood-sag-aftra-strike-strike-silicon-valleys-magical-thinking

I've been saying for years now - and I think it just gets more and more true over time - that we desperately need a Paramount Decree for streaming. For most of the last 70 years it's been the reason you don't have to go to a Disney theatre to see a Disney movie, basically.

A similar thing now would also make it much harder for streamers to hide the value of their shows and movies from the creatives who work on them, since they would have to buy the rights and production would be funded out in the open. This is much like how the Paramount decree basically ended studios "owning" actors and writers, even though that wasn't the main purpose.

Sadly the days of there being any teeth at all in antitrust laws are long gone though. But the 1948 us justice department would have had no patience for this shit.

Merchant: How Silicon Valley mind-set begat Hollywood's strike

Inspired by the success of Netflix, Hollywood studios pursued Silicon Valley-style hypergrowth with tactics borrowed from the likes of Uber and Lyft.

Los Angeles Times
@grumpygamer I'm in this mode now! My non-gamedev friends install at a somewhat higher rate, but somehow once they're in the game they forget how technology works and start asking things like "what do I do with this button? Click it? With what, my mouse?"
Every time I pass this river I'm struck by how bad the water shaders are. Too much specularity and shadow, environmental reflections are hazy, the ripples just look like a noise function. Lazy devs imo

Want to take your pixel art characters to the next level?

I've got 8 pieces of concrete advice for you in my latest blog post, which is now unlocked. Let's analyze how @ThreeOhFour fixed some of my character art for Innkeep!

https://innkeepgame.com/eight-ways-to-improve-your-pixel-art/

#pixelart #indiegames #gamedev

Tutorial: Eight Ways to Improve Your Pixel Art Characters

Lessons Gleaned from Ben ChandlerGreetings all! Some of you may be visiting this blog or site for the first time, so a quick self introduction: My name is Daniel Burke, and I'm the developer of an upcoming indie title called Innkeep. It's a game where you, yes, get to be an Innkeeper

Innkeep
@Mephisto Hi, could I impose on you to post that as a pastebin? Go to https://pastebin.com/ and copy the script into the field at the top, and then click "Create New Paste" at the bottom and link me the resulting URL. No need to login or register etc.
Pastebin.com - #1 paste tool since 2002!

Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

Pastebin
@Mephisto Trying this out, and it seems like a good solution, thanks! Can you point me at the macro?
@Mephisto Interesting - I tried libreoffice back in the day but no longer remember why I didn't go with it. Can the macro export step be done as a build step when LibreOffice isn't running, as opposed to doing it manually after edits?