ピンでゲームを作っています。プロシージャル音楽に夢中。
I've been saying for years now - and I think it just gets more and more true over time - that we desperately need a Paramount Decree for streaming. For most of the last 70 years it's been the reason you don't have to go to a Disney theatre to see a Disney movie, basically.
A similar thing now would also make it much harder for streamers to hide the value of their shows and movies from the creatives who work on them, since they would have to buy the rights and production would be funded out in the open. This is much like how the Paramount decree basically ended studios "owning" actors and writers, even though that wasn't the main purpose.
Sadly the days of there being any teeth at all in antitrust laws are long gone though. But the 1948 us justice department would have had no patience for this shit.
Want to take your pixel art characters to the next level?
I've got 8 pieces of concrete advice for you in my latest blog post, which is now unlocked. Let's analyze how @ThreeOhFour fixed some of my character art for Innkeep!
https://innkeepgame.com/eight-ways-to-improve-your-pixel-art/
Lessons Gleaned from Ben ChandlerGreetings all! Some of you may be visiting this blog or site for the first time, so a quick self introduction: My name is Daniel Burke, and I'm the developer of an upcoming indie title called Innkeep. It's a game where you, yes, get to be an Innkeeper
Gamedev question for indies. How do folks handle their raw clumps of tabular data (e.g. big tables of monster or item stats)?
I'm currently using plain CSV files, but they're a pain to edit (openoffice is clunky, no good vscode plugins). It'd be neat to store such data in, say, google sheets or a Notion db - but those apps mostly don't work offline, and it would mean extra ad-hoc build steps to pull the data out into the game.
Any better options?
Today's highly recommended viewing – Patrick Stewart and David Suchet taking turns to act the same short Shakespeare speech:
https://www.youtube.com/watch?v=MwRj8B1dXfk&list=PLboSQWmG70j_S2nWkRlncZYW49nLeFKWj&index=9&t=908s
(Shylock from Merchant of Venice)