apple platform dev, outdoors, justice, games, he/him
every problem has a simple wrong answer
| GitHub | https://github.com/mattmassicotte |
| Web | https://www.massicotte.org |
| Bluesky | https://bsky.app/profile/massicotte.org |
apple platform dev, outdoors, justice, games, he/him
every problem has a simple wrong answer
| GitHub | https://github.com/mattmassicotte |
| Web | https://www.massicotte.org |
| Bluesky | https://bsky.app/profile/massicotte.org |
Well here's an interesting idea from @ctietze : a swift blog carnival! Have any thoughts on "tiny languages"?
https://christiantietze.de/posts/2026/04/swift-blog-carnival-tiny-languages/
Clarification: xcodebuild can *build* without a specific device, but cannot run tests. This is an important distinction. If your tests care about hosting simulator, this matters. It’s just that mine never do.
(And I still think choosing a random simulator is a totally reasonable default)
If you liked all my rope physics simulation with SwiftUI, I made an entire (free!) game out of it: Tethered. You play as a humble rope just trying to survive an onslaught of enemies using your own cunning and some very helpful powerups. It's launching RIGHT NOW!
App Store: https://apps.apple.com/us/app/tethered-rope-survival-game/id6755638434
Website: https://tethered.jazzyapps.com/