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Miroslav Gavrilov (he/him), ex-Ubisoft (Riders Republic, Assassin's Creed engine and gameplay lead), ex-PL PhD candidate (at UCSB), currently Tools Programmer at Larian, and cozy roguelike gamedev.
roguelike bloghttps://roguelike.rs

We've made it to the Beneath the Throne of the Goblin Queen: v. POSTJAM! This is a game I liked making but now love playing, and has made me believe that what we've done with this whole bespoke roguelike engine business makes sense and is worth it, if nothing else, then for pure artistic expression!

You can play it here: https://gavrilovmiroslav.itch.io/btt

#7drl2025 #roguelikes

Beneath the Throne of the Goblin Queen by gavrilovmiroslav, stefi.isky

7DRL 2025 Entry -- Team Svarog

itch.io
Beneath the Throne of the Goblin Queen post-jam update is coming along so nicely I'm finding it hard to stop thinking about it. Here's some screenshots I took whenever I felt what was on the screen peaked (mostly right before I'd die). #7drl2025 #postjam

How do you know that you have too much content for your #7DRL while designing it? Can't know. Impossible to know.

https://www.roguelike.rs/holy-design-day-batman-2/

Holy Design Day, Batman

Mika here! I came home from work and started on two connected topics: procgen, and magic design. These two are related in many ways... magic design is procedurally generated, for one! Magic in our entry (name pending) is based on music theory, with an asterisk: none of the two of

roguelike.rs

#7DRL is in full swing! Here's a blog (and newsletter you can subscribe to) here if you want to see more: http://roguelike.rs

We'll be using this blog only for 7drls and the development of the Svarog engine that we're working on, so if it's your cup of tea, why not get yourself an ascii art email from time to time? Here's some out of context images, explained in the blogpost.

roguelike.rs

Thoughts, stories and ideas.

roguelike.rs

I am so very proud of my home. These students march to overwhelm an utterly corrupt and uncaring government, and they want justice. The government still calls them "anti-Serbian protests". How much of the people isn't counted as people at all by people who only see power?

Original from LinkedIn by Dragana Vasiljevic: https://www.linkedin.com/feed/update/urn:li:activity:7291560718858899456/

Dragana Vasiljevic on LinkedIn: Na kraju svake "Duge" nalazi se "Sloboda"... I izgleda upravo…

Na kraju svake "Duge" nalazi se "Sloboda"... I izgleda upravo ovako... Novi Sad večeras "miriše na dobro"... ❤️

Tfw a chill goes down your spine as a run of the mill freelist flood algorithm used for distance maps decides that there is something too sinister in them corners and stops.
Played with some physics-based procgen over the weekend. Rooms are templates made of unit squares in different configs. Jiggle to make collision resolution do its thing, pull everything together, run Delaunay on the blocks to find optimal door positions.
I finally have UI layers natively in my game engine! This is a rewrite of the roguelike engine I used for #7drl where I went with ImGUI because I didn't have exactly these five days to figure out all the ropes. I'm limiting myself to creating a roguelike library within #bevy that would actually move a lot of the config stuff (grids, fonts, tilesets, UI layouts) out of code and into data. So far 40% there, all the static stuff now loads from shiny CSV files (thanks @Kyzrati) and this IS the way.
I am falling in love with Helix. It's a Rust-based vim-inspired spacemacs-like editor with very nice defaults and even nicer customizations, and it's doing such a good job of being a fast, friendly environment for Rust development! I like it far more than vscode, as it chooses to help without interrupting my flow all the time.
I've added several new template kinds because of method declarations and implementations, as well as a changed `AActor.rhai` script. Most of the logic is now out of #rustlang and lives in #rhai and text templates! That makes me SO happy!