@desttinghim

2 Followers
147 Following
136 Posts
Amateur game developer. I also tinker with web development and electronics, sometimes professionally. Zig is my favorite programming language.
GenderIn Progress
Apparently there are quite a few reviewers on youtube that recommend the tablet I have for entry leveI artists. It's the Samsung Galaxy Tab S6 Lite. I would recommend it as well, if you want a device where you can draw on the screen for a reasonable price (and without Apple lock-in). I've been using Autodesk sketchbook for most of my sketching so far. There is a port of Krita but it's not really usable imo. Anyway, here's a sample page of doodles I made:
Here's a video of the audio working on top of ZigAndroidTemplate. Hopefully I can use this as a foundation for more interesting apps :^)
I made another song with my #WASM4 instrument plugin in #ardour. I think I did a better job of sticking with one thing this time
Playing around with making #wasm4 music in #Ardour. I wrote an #lv2 plugin that uses the wasm4 APU as an instrument. Still lot's to be done on the plugin (and the song) but I'm pretty satisfied with it turned out.
My #wasm4 #gamejam project is starting to feel nice to control, but I really need to make an actual gameplay loop now
#wasm4 #gamejam The pots now have a crude approximation of physics.
Status update on the #wasm4 #gamejam. I've now created a character and given them the ability to punch pots. #gamedev #screenshot
Didn't get too much done on the game today, but I did get levels exporting from #ldtk and loading into my #wasm4 game. I'd already done this for wired so it wasn't too difficult to port it to this game, I just had to swap out a few structs.
So far I have:
- Collision
- Tiles
- A hard-coded level
I'm using kenney's monochrome RPG tileset for now. My plan for the next step is to start loading the level data from #ldtk.
Anyway, I've switched gears to making a 2D top down rpg thing. I've got not idea what to do with it except that I want to make something related to moon. It's the theme from the #godot #wildjam for this month, since the WASM4 jam didn't have a theme. Anyway, here's a screenshot: #gamedev