Dennis

@dennispr
74 Followers
78 Following
208 Posts

I make educational games! PhD, Speaker (GDC, TedX). Currently working on TPT/PBS' Hero Elementary! + New IP!

I talk about #gamedev, #gameDesign, #design, #cardGames, #programming, and #learning.

Twittertwitter.com/dennisramirez
VideogameWorkshopwww.videogameworkshop.com
blogwww.dennisisawesome.com

One of our outreach sites refused to allow access to github.com because "that's where those viruses are."

So, yeah, how are y'all doing?

The worst take I've heard in recent memory is someone saying that they thought turn based games only existed because the hardware wasn't good enough to run real time....

#gamedev #gamedesign

Generally, you do want a dedicated/experienced player to have an advantage in a match. At the same time, even if they play their ideal hand sometimes something should come along and derail it. I think the % to shoot for is somewhere in the range of ~75% something above 50% but not deterministic.

Contrary to popular belief, losing to random chance is good, actually. Especially in multiplayer games.

Think about it this way: you want new players to occasionally win so that they don't give up, and you want older players to feel like the game hasn't been solved/get bored.

#gamedev #gamedesign

What is game design? Nothing but a miserable pile of cut content.

#gamedesign #gamedev

Scientists Hack a Computer Using DNA

Malware can be encoded into a gene and used to take over a computer program.

MIT Technology Review

I still think hacking a gene sequencer by hiding malware in your blood is one of the most hardcore cyberpunk things we've done as a species.

And we did it almost a decade ago.

#programming #dna

Too many people think they're good at critique just because they can find flaws. The opposite is generally true. It's easy to find flaws. It's way harder to try and understand the project's intent and then offer possible solutions. Go the extra mile.
Build Your Creative Confidence: I Like, I Wish

To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time.