If you're ever in the position to give feedback to a project that you want to succeed, try using the Ideo feedback framework of:

1. I like...
2. I wish...
3. What if...

Adding something you genuinely like and to offering a remedy to the issue matters quite a bit.

#gamedev #gamedesign #development

Build Your Creative Confidence: I Like, I Wish

To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time.

Too many people think they're good at critique just because they can find flaws. The opposite is generally true. It's easy to find flaws. It's way harder to try and understand the project's intent and then offer possible solutions. Go the extra mile.