Collin The Newmaker

@collin_the_newmaker
31 Followers
6 Following
70 Posts
uni student
awkwardly social version of myself:https://spacehey.com/newmkr
my UNREEEAL_SUPERHERO_3.XM COVER!!! + demo #Pico8 #Demoscene #Trackermusic
Okay, I admit it, I just like abstract pillars in abstract metareal spaces - my entire art direction was shaped by smash hit the game
#Pico8
#Pico8 #Sizecoding #Postcart
Nothing special today. Or? Can a simple flower be special?
--flwr4u!
function _draw()
cls(12)
local size=sin(t()/5)*5
for ia=0,0x0.ffff,1/7 do
local d=28+size*2
local a=ia+t()/4
circfill(64+cos(a)*d,64+sin(a)*d,15+size,7)
circ(64+cos(a)*d,64+sin(a)*d,15+size,0)
end
circfill(64,64,20+size,14)
circ(64,64,20+size,0)
end

The Genie loved joking around with the gullible. He also had to love the riverbed where his pranks often landed him
326 chars (unfortunately)
#Pico8 #Sizecoding

::★::z=sin srand()cls(1)c=circfill q=64
c(q,q,38,12)c(q,q,9,7)for y=9,99 do
memcpy(24576+y*q+z(y/8+t()/5)*3*rnd(2),24576+y*q,q)end
function d(x,y,a,s,i)if(s<0)return
c(x,y,s,0)o=z(i+t()/15)*(z((t()/50)+rnd())/5)d(x+cos(a+o)*s,y+z(a+o)*s,a,s-0.5,i+0.1)end
for a=0,1,0.1 do
d(q+cos(a)*92,q+z(a)*92,a+0.5,9,rnd())end
flip()goto ★

Using #foss to make an old-skool game manual, ignore Paul
#Pico8
To avoid burnout went on a sidequest of making wallpapers based on my game. Unfortunately, i did that by transferring some game code to picotron to render, so it only added to my burnout. The upside is that i now have a bonus picotron animated wallpaper (eats 60% of the virtual cpu)
#Pico8 #Picotron #Pixelart

"hey, at least we had fun, right?" - she said as we were jumping between rails
#Pico8 #Tweetcart #Postcart #Sizecoding

r=ailroad
::★::l=line c=circfill d=t()*9cls(0)rectfill(0,0,127,30,1)for x=0-d*0.7,199,30do
c(x,30,10,0)fillp(▒)c(x,30,15+sin(x/64)*2,0)fillp()end
for y in all{55,65,75,90}do
l(0,y,127,y,1)end
for x=3-d,127,9do
z=(64-x)l(x,55,x-z/10,65,1)l(x-z/5,75,x-z/2.5,90,1)end
flip()goto ★

A simple idea is enough to get the development process going
#Pico8 #GameDevelopment
Status: making a mystical ethereal lushy level at 12 am #pico8 #gamedev