I've spent the last few evenings working in SpriteNext, my sprite editor and metadata management tool for the ZX Spectrum Next. It is a MacOS application based on Sprite64, the #commodore64 sprite editor I wrote for Freaky Fish DX. I now have created most of the sprites, palettes and other metadata required for Invasion Anarchy so I can proceed with the level waves and game progression. #gamedev #zxspectrumnext
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