Ole Amlor Wengler

@amlor
13 Followers
34 Following
19 Posts
King of the nerds and nerd of the kings – Indie game dev, PHP, Laminas, Python, Rust, (s)Css, Conlang, Worldbuilding, Music, AI, Insects, Terraristik - Full-time Nerd
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Last week was Board Game-Saturday… this week it's #ScreenshotSaturday again. Still not sure about the final art style – but I kind of like the new ship. Your thoughts?

#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk

Not being on holiday doesn't mean only being able to work on the project daily – you also need to remember where you left your work 😆
Rework the Character-Overview and assign the worker to buildings.

#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk

Introducing the first 6 rooms in the game. You can already see where we are aiming, but at this moment, I'm not sure if it should be possible to build multiple rooms at once in one house.

#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk

It was close, but more people voted for pixel art rather than comic style. So I updated my tile-sets and added some options before recreating the world, and made everything more snazzy.

#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk

@yukonmakesgames Thx for your feedback… sure… there are a few mistakes within the comic version, because it was just a test. But in the end… more people prefer the Pixal-art. In the end, it will come in handy. There ain't many steampunk assets, so I need to paint them myself, and I have more experience with this kind. So, it will be A :)
The game was initially just an idea to show someone how to code, but as I started to like the concept and wanted to commit to it. But it is time to choose a style. I like to work with art from
#craftpix
, but it's a step away from the art that was intended at first.

Still pondering the style of the game. What do you think, A (Pixelart) or B (Comic)?

#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk

So, that was quite a journey! It's still not perfect, but you can now drag, scroll and zoom into the scene. The problem was the water shader and its positioning.

#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk

Needed to rearrange the scenes and nodes to implement camera movement. I used this situation to rework the environment. So we now have a moon, some snazzy new clouds, a day-night cycle and a #FunnyBug

#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk