Allen Pestaluky 

@allenwp@mastodon.gamedev.place
128 Followers
29 Following
259 Posts
He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. http://AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan.
LocationLondon, Ontario, Canada
Websitehttps://allenwp.com
AV Latency.comhttps://AVLatency.com
Blueskyhttps://github.com/allenwp

RE: https://mastodon.gamedev.place/@godotengine/115697979358892548

Godot 4.6 will use my updates to the AgX tonemapper: these changes are mostly subtle, but the new reworking allows HDR output support to be added in the future!

I’ve been working on #tonemapping and effects for HDR output in #godotengine for the last few months. Here’s the culmination of my work; please try it out! https://github.com/godotengine/godot/pull/110701
[WIP Draft] The HDR mega-PR by allenwp · Pull Request #110701 · godotengine/godot

This is a combination of the following PRs, merged in no particular order, for the purpose of testing how these PRs work together: [Windows] Support output to HDR monitors #94496 Use half float pr...

GitHub
Why Windows sRGB SDR over HDR is (Technically) Correct – Allen Pestaluky

My new guilty pleasure is assigning the P3 colour profile to sRGB artwork to make the colours pop on my wider gamut display.

@troy_s Last minute, but do you happen to be going to GDC this year? I'd like to hear your thoughts on an HDR adaptation of AgX for Godot. Current approach is to use Timothy Lottes' function to approximate EaryChow's tone curve (fitted with Mathematica's NonlinearModelFit), but I'm also going to look into some other options.

https://github.com/allenwp/AgX-GLSL-Shaders/blob/main/EaryChow-AgX/earychow-agx-simplified-approximate.glsl

Alternatively we can discus on GitHub in the upcoming months when I have some prototype implementations.

AgX-GLSL-Shaders/EaryChow-AgX/earychow-agx-simplified-approximate.glsl at main · allenwp/AgX-GLSL-Shaders

GLSL shader ports of AgX. Contribute to allenwp/AgX-GLSL-Shaders development by creating an account on GitHub.

GitHub
MIDI time! #godotengine
@GameFromScratch in case you’re interested, I made an MIT license plugin for porting Godot games: https://godotengine.org/asset-library/asset/3451
Resource Remaps - Godot Asset Library

I've finished work on a free (MIT license) Godot plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects:

https://youtu.be/28lfFq0Qv9c

How to Remap Resources when Porting a Godot Project

YouTube

I ported my vector rendering engine to #godotengine and showed it off at the Dirty Rectangles game dev meetup in Toronto.

Someone asked what it sounded like, so the sound person at See-Scape passed me a 1/4" cable to hook it up to the sound system. To my surprise, the strobe post processing effect made it sound like an electronic rave 😂

Credit to Jerobeam Fenderson of Oscilloscope Music for figuring out you can use an audio device as a DAC for this sort of thing!

https://youtu.be/RJi5l4N9Irg?si=VSxjHGG74rKxd0rQ

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

In an unexpected turn of events, a sensible take on #Crowdstrike from the Orange Site.

Source: https://news.ycombinator.com/item?id=41004184

So CrowdStrike is deployed as third party software into the critical path of mis... | Hacker News