76 Followers
22 Following
92 Posts
Lecturer in Game Design. Has ADHD. Cares about social issues.
PronounsHe/Him

Trying to convert world position to screen space manually in

@unrealengine (because the "project" nodes all assume you're using the player camera).

The pictured setup gets me close - the X position matches in the middle of the screen but not at the edges.

What am I missing? #gameDev

"Selfie mode" engaged in my #gameDev #photography prototype!

I was stuck with a rendering issue on this until I got help from a 1st year student from a course I don't teach on through Twitter.

Remember: it's good to share your work and ask for help. You never know where the answer you need might lie.

Honestly, if you're a #gameDesigner or #gameDev using @unrealengine you need to learn how to use Two Bone & Fully Body IK as a way of getting around animating for quick prototypes!

I find it some much quicker and easier to lerp in an IK target while I figure out what sort of poses I need.

Turns out that, despite the Scene Capture being fully aligned to the camera, I just needed to shunt it back a little bit.

Next up, making it more camera-like ... then selfie mode!

@UnrealEngine #gameDev #photography

Anyone any good with
@unrealengine
#gamedev
cameras and Scene Capture 2D?

I've finally figured out the problem is my Scene Capture component and camera aren't seeing the same thing, despite IDENTICAL positions and FOVs.

Can't seem to find the variable to tweak on my Scene Capture.

Would any @unrealengine #gamedev / #gamedesign folks be able to explain how to manually add DPI scaling to Vectors?

I'm deprojecting world coordinates to screen and using that to draw on a screen-sized render target, but you can see from the video I need to scale the values.

Got a teensy bit carried away with making a Top-Down Shooting Game Template in @unrealengine for my #GameDev #GameDesign students ...

Not bad for about a week's work, if I may say so myself ...

Finally, we can loop back to the practical side of things and talk about how we generate CONTENT for our games ... and reflect on what it means to create playful, fun experiences as part of wider CULTURE!

Hopefully some of you find this stuff useful.

With the importance of generating meaning understood, we can look at HOW to alter the meaning of things through PERCEIVED value and SITUATIONAL CONDITIONING.

Compulsion techniques are a dark art: it's up to you how you employ this, but I'd always suggest doing it for good!

Game Designers MOTIVATE people to do basically pointless things by manipulating the CONTEXT of those things to give them new MEANING.

Understanding DYNAMISM keeps our experiences fresh and our players exploring. Randomness can help, but it has to be deployed carefully.