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Lecturer in Game Design. Has ADHD. Cares about social issues.
PronounsHe/Him

@playmedusa it's true, I'm part of the "Star Wars" generation and if I'd gone into TV writing I'd have been starting out around that time.

Then you've also got Star Trek: TNG which was a pretty influential show when it came out, and really kicked off the scifi revival period.

@yora I suppose the Star Trek (and Star Wars) resurgence could have been the catalyst!

Wife & I have now rewatched X-Files, Fringe, Jericho and Eureka. Plan is to hit up Warehouse 13 then maybe Firefly, Heroes (season 1 only)
...

What was it that made the 90s/00s so damn good for scifi TV?

What kicked the trend off? Where was the inspiration for all of this?

Problem with this trailer is that it makes me want to get UFO 50 on an actual fake retro console rather than on Steam ...

https://youtu.be/tfW0K4rRLnw?si=G1Z8hVcxUysI1RLh

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

How to say "I'm an asshole", case study

Without a word of lie or hyperbole, I am 1000% certain if I was handed the opportunity to make a videogame based on the "Fletch" movies I would knock it out the park.

Clean out the park.

Trying to convert world position to screen space manually in

@unrealengine (because the "project" nodes all assume you're using the player camera).

The pictured setup gets me close - the X position matches in the middle of the screen but not at the edges.

What am I missing? #gameDev

"Selfie mode" engaged in my #gameDev #photography prototype!

I was stuck with a rendering issue on this until I got help from a 1st year student from a course I don't teach on through Twitter.

Remember: it's good to share your work and ask for help. You never know where the answer you need might lie.

seeing pushback against procedural generation as a result of alleged "AI" and that's really fucking sad

good procedural generation is hard. good procedural generation is bespoke and intentional. good procedural generation is artistic and creative. please don't lump it in with the slop generated through machine learning 😞

EDIT: procgen is not AI, it's a 40+ year old game design technique, see: https://peoplemaking.games/@eniko/113158903401769257

Eniko | Kitsune Tails out now! (@[email protected])

in case it's not clear: procedural generation is a term used in game design whereby a human-authored algorithm takes a random seed value (a big random number like 123908516 for example) and deterministically generates game content from that. this does not involve training a neural network, these algorithms are painstakingly crafted by hand to create the desired output, do not require anyone else's content to make, and this technique is over 40 years old it's used in games like nethack (1987) https://en.wikipedia.org/wiki/NetHack, elite (1984) https://en.wikipedia.org/wiki/Elite_(video_game), minecraft (2011), dwarf fortress (2006) https://en.wikipedia.org/wiki/Dwarf_Fortress, rimworld (2018) https://en.wikipedia.org/wiki/RimWorld and many, many more the fact that people are conflating procedural generation in game design which has a long and treasured history with "AI" slop is fucking tragic

People Making Games

Honestly, if you're a #gameDesigner or #gameDev using @unrealengine you need to learn how to use Two Bone & Fully Body IK as a way of getting around animating for quick prototypes!

I find it some much quicker and easier to lerp in an IK target while I figure out what sort of poses I need.