Anton Klinger

@accidentlyAnton@mastodon.gamedev.place
193 Followers
189 Following
1.2K Posts
So the rule was, if there's a dog, you should be able to pet it. And this got dumbed down to, you should add a dog so it can get pet. No, you misunderstood. The point is your interactions should reflect the reality of the game space; it's bigger than dogs, it's about whatever populates the environment. If there's a couch, you should be able to sit on it. If there's a light switch you should get to flick it. Anyway if you equip a hat in Death Stranding 2 you get a choice
I am a cat by Hyphinett

I am a cat

itch.io
@lofty I mean it's one multiply, lofty. How much could it cost? 10 lines of code?
@PixelProphecy This is one of my absolute favourite memes, right after "friendship ended with ..."

I was inspired to my take on this meme by @accidentlyAnton πŸ˜…

#gamedev

happy make a terrible comic day.
although this one turned out more depressing than anything
happy make a terrible comic day. following on from my thoughts yesterday lmao.
happy make a terrible comic day
@YinYinFalcon Though I'm seriously considering writing a little article where I talk about all the cool things the game does, so that people can read about them without actually having to play the game and spending so much time on it to experience those things.

@YinYinFalcon I honestly think a big part of why it went like this for me was, because I went into the game expecting it to be like The Witness or Obra Dinn when in reality it very much isn't.

Almost all of the game's puzzles and clues are very explicit and tied to explicitly interactible things.
Only very few puzzles/clues are hidden in the environment and the rest of the environment is just clutter or red herrings to hide the relevant bits.