I've been less transparent about my indie gamedev finances recently, but not because I don't want to, but because it's getting really difficult to do it properly. The money the game makes, the money I receive and the money that's left over after taxes and revshares are all different things. And money the game makes in one month might not reach me until a few months later, so it gets all very complicated to properly attribute and account for.
Maker of games, such as Roto Force or Blockfusion
https://rotoforce.net
https://blockfusion.at
pfp by melonkoi
he/him
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