Anton Klinger

@accidentlyAnton@mastodon.gamedev.place
193 Followers
189 Following
1.2K Posts
Of course none of these words have any clear definition. Like the concepts I'm thinking about are very concrete in my head, but finding the right words for them is tough.
This is more rambling than serious analysis or any concrete point to make.
I guess creating sequels that are just more content without any improvement in "polish" or "QOL" feels wrong nowadays because why wasn't it an update to the original game then. That's why early Megaman style sequels, that are just the same level of polish but different content, feel so wrong to make. See Shovel Knight getting what are essentially full new games just as new campaigns.
I feel like Spelunky 2 did a good job of creating a sequel that's more "polished" while retaining the "quirks" and "bullshit". Though it already lost most of its "bullshit" on the jump from Classic to HD. While Spelunky 2 still did add more "polish" to HD, it was much less. Rather it was more adding content and that's actually the amazing thing about it.
This is of course prompted by me thinking about how to approach making a sequel to Roto Force. I agree with complaints that Roto Force is rather "chaotic" and "unfair" at times and my instinct is to make it more "polished" and "fair" and I'm questioning this seemingly universal drive to try to make sequels more "commercially viable". Maybe there is a way to make it more "polished" without the game losing its "character".
Thinking about the games Bleed and Bleed 2 again. The sequel feels so much more polished and "fair", and "designed", but the first game got some charm in its sometimes "unrefined" and "unfair" design.
Most prominent example for this is, that in Bleed you absolutely have to use the slow-motion to react to some things, while in Bleed 2 I forgot there even was a slow-motion ability.
Although just posting the link to my game already causes me to gain followers on Bluesky, so maybe I'm overthinking it.
But still, mandatory yearly mention to buy my stuff
Roto Force: https://rotoforce.net/
Blockfusion: https://blockfusion.at/
And buy Mosa Lina on Switch: https://antonklinger.at/mosalina/
Save 60% on Roto Force on Steam

Shoot and dash your way through frantic missions! A twin-stick shooter set in a rotating world. Unlock weapons, move quickly and fight tons of bosses.

Still feels wrong to advertise to the Fediverse crowd, it might work for Eniko but I think I'm actually happy not even trying to grow my Mastodon to keep it more personal and keeping all the plain advertising to Bluesky.

But I also need to actually post interesting stuff on Bluesky that isn't advertising to grow an audience there to have someone that will actually listen, it's a tough balance.

lots of people think the number 1 problem for indies is game quality, when actually it's visibility by multiple orders of magnitude. how can i prove this? because even now, almost a year out from Kitsune Tails' launch, we still haven't reached all the lesbian fox girls who'd buy the game if they knew of it

how do i know this? because during each sale promotion i get at minimum one reply, often more, from these lesbian fox girls who only just then discovered the game through one of my posts

once you have mastery, you can half ass things correctly, because you know which half of the ass you need

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I was inspired to my take on this meme by @accidentlyAnton πŸ˜…

#gamedev

@PixelProphecy @accidentlyAnton I do appreciate that you're doing this in what appears to be Windows 97. Really, Office 97 was probably the last time Office didn't suck.
@tezoatlipoca Aww thank you! It's Office 98 running in a Windows 2000 VM. When I need to do some text processing I like to do it there because you're absolitely right: It's not yet enshittified and the limited editing options are just enough. 😊
@PixelProphecy This is one of my absolute favourite memes, right after "friendship ended with ..."
@accidentlyAnton I can see why, it very much invites creativity in its format πŸ₯°